By: Adam
"VincentVega" Beauchamp and Wesley
"Evil" Addison
"Dude that new (insert random card game here) is pretty tight. I would
get into it but I don't have the cash to get started." I'm sure this
phrase has been uttered by more than a few cardfloppers all across
the world and will continue to be heard as long as new CCG's are being
generated.
ENTER LOTR
If you are reading this article, I assume you've played your first
game of LOTR , or at least are a little curious about the game.
As with any new game, getting started can mean a big chunk of change,
especially for you gamers out there that are too young to work.
Convincing mom and dad to give you more money so you can purchase
small illustrated pieces of cardboard can be a harder task than
accepting that "Attack of the Clones" is the name of the next Star
Wars film.
WELL MY FINANCIALLY CHALLENGED FRIEND! THERE IS HOPE!
As we all know, most of the power cards in any CCG are rares if
not super-happy-mega-uber-rare. (I'm sure the Star Wars players
reading this article can feel my pain. "Yes! I now have an emperor
and it only cost me one kidney!") That doesn't mean that all the
commons and uncommons suck! There are also quite a few quality commons
and uncommons in most sets as well. The goal of this article is
to point out a few of the quality, non-rare cards in the initial
LOTR set and to help you in building a deck from them.
HERE WE GO
Thrarin, Dwarven Smith
I will admit the first through ninth time I looked at this card
I brushed him off as a crappy old dwarf. But then I got to thinking
about something. He is 1 twilight for a 4 power 2 defense ally but
that isn't where he shines. If you exert him he can come in and
skirmish for you. Why is this so special? Well think about. If you're
playing a twilight denial deck that tries to run to site 5 on the
first turn (by having your opponent go first and using your sites
which add to the move total) then Thrarin is your man. Since he
is an ally he doesn't add to the twilight pool on movement and at
1 twilight that's a pretty good bargain. Think of him as a skirmish-canceling
event that doesn't sit in your hand waiting and can be used past
site 5!
A Rangers Versatility
Ok, This is probably the most broken card in the environment
right now. Spot a ranger at a river or forest (which ain't no thang)
exhaust up to 2 minions. Basically make 2 of the beefiest minions
on the board into Archery fodder. I played in a tourney this past
weekend and had it played on me in every game, not to mention I
was playing it as well. This card is a bit on the TOO GOOD side.
Here is a scenario for you. My opponent plays the Witch-king on
a black steed with the pale blade and another Nazgul with a nazgul
sword (Yeah I know I gave him a lot of twilight but read on and
you'll see why) This made the Witch-king power 21, damage +1and
Fierce and the other Nazgul at least a 12 and fierce...Then I played
A Rangers Versatility and killed them both in the Archery phase.
Pretty sick if you ask me.
Rumil Elven Protector
Right now a lot of people are playing Moria Swarm decks for there
shadow half and a few others (with the money to get the butt-whipping
rares) are playing Sauron orcs. This guy is tech against both. Get
him on the table and your opponent has to face the fact that he
can pop 2 caps off on his minions plus whatever archery total you
have! Not to mention if you have him exhausted before site 6 he
can jump in and take one for the team! Now if you happen to get
a galadriel as one of your rares then plop her down with him and
you've got yourself an orc-killing machine!
Ullaire Nelya
This guy is in the running for my favorite ringwraith (with
Cantea and Enquea) I'm currently running 4 of him in my shadow deck.
He is a 10 power fierce minion for 5 that is never roaming, which
in itself is good. The reason I'm running 4 of him in my deck though
is his ability. He can exert to convert an opponent's site to your
site of the same number. If you're playing an important site 1 like
The Prancing Pony he is gold. If you don't go first and get to start
your first site or draw one of your Aragorns on the draw then Nelly
can drop at site 2 and convert site 1 to yours so when it gets to
your turn you can pull your aragorn! (Sidenote: whenever you play
Ullaire Nelya give your opponent a verse of your favorite Nelly
tune, It makes him fight better, trust me)
Sleep, Caradhras
As I stated earlier, Sauron deck sporting loads of conditions
are out there. I've seen them either sporting Orc Bowmen/Under the
Watchful Eye or Thin and Stretched/Desperate Defense of the Ring.
Sleep KO's both of those combos. It also wastes Blade Tip, Saurumon's
Ambition, Spies of Saurumon etc..etc.. All in all a real power card
in a deck with few/no conditions for the free peoples half of your
deck.
Goblin Scimitar/Goblin Scavengers/Host of Thousands
A nice common card drawing engine. Plop a scimitar on a goblin
draw a card, next turn plop a scavenger get back the scimitar (and
it doesn't have to be on him!) Draw another card, next turn Host
of thousands for the scavenger who gets the scimitar draw another
card.
ENOUGH TALKING LETS BUILD A DECK!
No Rare Fellowship deck
Frodo, Son of Drogo
The One Ring, The Ruling Ring
Companions - 7
Sam, Son of Hamfast (start)
Merry, From O'er the Brandywine (start)
Pippin, A Hobbit of Some Intelligence (start)
Aragorn, King in Exile x2
Boromir, Son of Denethor x2
Events - 11
Dagger Strike x4
Hobbit Stealth x4
Hobbit Intuition x3
Conditions - 6
A Talent for Not Being Seen x2
There and Back Again x4
Possessions - 6
Hobbit Sword x4
Ranger's Sword x2
The point of this deck is to get Merry with a sword and have him,
Aragorn and Boromir be your fighters. Start the Prancing Pony and
bid about 4-5 (Sam will take care of 3 of the burdens so bidding
high is not a problem.) You should win the bid, so start first and
pull Aragorn first turn. Play Boromir as soon as you can because
he makes your hobbits very strong. Sites 1-5 will be no problem
because of the stealths and intuitions, and after that you should
be ale to make your hobbits pretty massive with those cards as well
as swords, dagger strike, and there and back again. Play A Talent
for Not Being Seen early to cut down on the twilight you give away.
The opponent will only be ably to play about 3 dudes a turn, and
Merry, Boromir, and Aragorn should be able to handle those 3 guys.
If they play a 4th, just throw pippin in front of it and use There
and Back Again to try and keep him from being overwhelmed. If he
dies, Sam should be the next to start chumping.
Rares you might want to consider trading for to enhance this deck
include; Power According to His Stature, Blade of Gondor, The Rare
Aragorn, The Rare Merry, and Aragorn's Bow. None of these cards
are required for the deck to work, but all of them would be worth
considering for the deck if you have access to them. The Rare versions
of Merry and Aragorn are simply better in this deck. Blade of Gondor
makes it where Boromir can actually win some fights, and it works
well with Dagger Strike. Aragorn's Bow makes site 5 a lot easier
because you can usually just heal him back to normal at site 6,
and Power According to His Stature helps out a ton against Moria
decks and makes it very hard to Overwhelm Frodo
Shadow Swarm
Minions - 20
Moria Scout x4
Goblin Wallcrawler x4
Goblin Runner x4
Goblin Marksman x4
Goblin Scavengers x4
Events - 4
Host of Thousands x4
Possessions - 4
Goblin Scimitar x4
Conditions - 2
They Are Coming x2
Probably one of the easiest Shadow decks to build. It requires
absolutely no rares, and is very competitive. Even some players
with access to whatever cards they need will still play a deck very
similar in design to this one. Just keep in mind that when playing
this deck, that power is not important, it's all about volume. That's
why it's often better to run Host of Thousands instead of Drums
in the Deep or Unfamiliar Territory. Another Goblin is better than
giving one you already have +2. The scimitar is for drawing cards,
with the added benefit of giving whoever it's on +2 strength, or
it gives a minion +2, with the added benefit of drawing a card,
depending on your point of view. Either way, it's quite efficient
at 0 twilight, and you potentially have the ability to play it quite
a few times during the course of a game. A lot of people might question
the inclusion of They are Coming. Well, taking into account the
fact that you draw back up to 8 cards every single turns means that
the discard 3 cards to get a goblin back ability is not a drawback,
but an easy way for your deck to cycle away worthless cards you
may have drawn (like that second Blade of Gondor, or Sleep, Cahadras
against a deck with no conditions) so that you can draw more new
cards. Plus it lets you play a Moria Orc from the discard pile,
which allows you to play whichever orc would best fit the situation.
Need a bit more bang, get the Scavengers and a Scimitar back, need
to lower the Free Peoples Archery, get a Moria Scout to suck up
the damage or a Wallcrawler to straight up reduce it, low on Twilight,
that Runner sure would be nice. Host of Thousands follows this same
"wild card" logic, it becomes a copy of whichever orc in your discard
pile is the best orc for the situation.
Well, that about wraps up this article. If you have any questions
or comments e-mail us at c22@bennettig.com or D-mail us
By: Adam
"VincentVega" Beauchamp and Wesley
"Evil" Addison