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It May Not Be Crap But It Sure Looks Like It

    Deck ID: 10091

    Author: Steve "Crazy Hermit" Kuperman

    Title: It May Not Be Crap But It Sure Looks Like It

    Side: Dark

    Date Published: 2000-09-01

    Description:
    It's Bring Him Before Me. Like you give a damn.

    Rating:
    4.0

    Cards:

    'Objective(1)
    Bring Him Before Me/ Take Your Father's Place

    Locations(5)
    Death Star II Throne Room
    Death Star II Docking Bay
    Endor Landing Platform
    Rendili
    Spaceport Docking Bay

    Characters(16)
    Emperor Palpatine
    Lord Vader x2
    Darth Vader, Dark Lord Of The Sith x2
    Darth Vader
    Mara Jade, The Emperor's Hand x2
    Janus Greejatus
    Sim Aloo
    Dengar With Blaster Carbine
    Jabba
    IG-88 With Riot Gun x2
    4-LOM With Concussion Rifle
    Bane Malar

    Weapons(3)
    Vader's Saber x2
    Jade's Saber

    Starships(5)
    Dominator
    Boba Fett In Slave One
    Bossk In Hound's Tooth
    Zuckuss In Mist Hunter
    Flagship Executor

    Interrupts(15)
    Rise, My Friend x2
    Prepared Defenses
    Monnok
    Masterful Move x2
    I Have You Now x2
    Alter x2
    Imperial Barrier
    Twi'lek Advisor
    Weapon Levitation
    Force Lightning
    The Circle Is Now Complete

    Effects(15)
    Emperor's Power
    Imperial Arrest Order
    Presence Of The Force
    Oppressive Enforcement
    There'll Be Hell To Pay x2
    Insignificant Rebellion
    Your Destiny
    Mobilization Points
    You Cannot Hide Forever
    Search And Destroy
    Security Precautions
    First Strike
    Secret Plans
    Imperial Decree'

    Strategy: '

    You've seen a few thousand Bring Him Before Me decks by now, no reason why anything here should be a huge surprise. But if you wanted to know . . .here's a few items on card selection and how to play the deck against a few other decks.

    Masterful Move x2 Apparently, I hate the Savrip. It also fishes my one Monnok (really want to add at least another, cause it hoses Eloms like nobody's business) and is an easily tracked around 6. It's either that or Dark Maneuvers, not a bad idea with all those Laser Cannons floating around.

    Why only 5 locations? Cause that's all you'll need, this deck can work it's damage surprisingly well regardless of the situation. Honor Of The Jedi is a joke here, you pull Rendili through Moblization Points, grab a couple of docking bays and no problems.

    Letsee . . .this deck just beats the hell out of Profit, that's the biggest reason for the Emperor's Power in here. Start Jade and alien of your choice at Audience Chamber, 1st turn Emperor and Emperor's Power, stick onto Jade, you're set. You'll win a LOT of battles if the deck is based around the mains, take Luke over to the Emperor and end it right away with a duel. Eloms might be a bigger problem, but hell, if I'm worried, the 2nd Monnok is not a big deal to add.

    EBO could probably hurt, if you let it. Which is why Decree is in here, send your guys to Hoth and let them stew around, go fight in space. If you have to, put Emperor onto Hoth, Emperor's Power isn't the biggest thing here.

    MWYHL? I've played a couple of those with this deck, and this deck can really rape it. Start You Cannot Hide Forever w/IAO and Mob Points, ditch it to go find Search And Destroy. Not a definite win, but it definitely favors this deck.

    Any Super Falcon-based deck probably fucks with this like nobody's business, but just avoid getting caught in battles that you can lose a lot from. Pretty basic, I think. Just sit yourself on the ground, take on the Falcon backed by Emperor's Power and you might have a shot at taking it completely out.

    Stuff that would be good in here, and why it isn't right now

    Imperial Barrier It's great to have more of these around, but it'd be for space purposes mostly. I've been able to handle anything thrown at me on the ground.

    Monnok Add more of these and this deck is like an auto-win against Eloms. They die in hordes when Emperor's Power is on table, but taking out part of the whole army before they can attack makes things that much easier. Plus, it's versatile. Mostly just a lack of room, it's card #61 as far as I'm concerned right now.

    Crush The Rebellion It's nice, but the searching option is not that important for this deck. The limit of two draws is a joke, as you've already lost if you've let your opponent subject the Emperor to a beatdown. Canceling Clash is nice, but I just don't see it enough to warrant it.

    You Are Beaten Probably card #62, it'd be a blast to play in here. Excluding the most powerful character means you probably win the battle. In fact, this one really should be in here . . .hmm.

    Got any questions? Put 'em in the review and I'll answer through an update of this strategy section. Thanks and have a nice day now.

    '

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