DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
Isb s not dead just build it right

    Deck ID: 10149

    Author: Stu "Stuâ„¢" McCurdy

    Title: Isb s not dead just build it right

    Side: Dark

    Date Published: 2000-09-03

    Description:
    flip objective early, and get decree out

    Rating:
    4.5

    Cards:

    'Objective

    Isb Ops

    Locations (8)

    curuscant
    ds2 docking bay
    hoth docking bay
    yavin 4 docking bay
    hoth defensive perimiter
    endor docking bay
    endor back door
    executor docking bay

    Characters (17)

    lord of the sith
    lord vader
    tarkin
    outer rim scout x3
    mara jade
    ozzel
    chall bacon
    Colonel wulf
    5d6-ra-7
    sgt. torent
    officer evax
    fett w/rifle
    dr. e
    4-lon w/rifle
    lt. renz


    weapons (3)

    jade's lightsaber
    vader's lightsaber x2

    ships/vehicles (8)

    bossk in tooth
    fett in slave 1
    dreadnaught
    zuckuss
    flagship executor
    Blizzard 2
    tempest 1
    tempest scout 6

    effects (13)

    bad feeling
    secutiry precaut.
    imperial arrest order
    mobilization points
    imperial decree
    resistance
    reactor terminal
    come here you coward
    lasteral damage
    presence of the force x2
    oppresive enforecement
    there will be hell to pay

    interrupts (10)

    imperial barrier x2
    always thinking with your stomach
    masterful move
    you are beaten
    res luk ra'auf
    twi'lek advisor x2
    monnok
    prepared defences
    '

    Strategy: '

    don't tell me blount will beat this deck, you will have so much force with this deck, you will rape blount as soon as he comes down, barrier him, leteral damage him and pound the crap out of him

    this deck is based around docking bays, and the fact that if you control the hothdocking bay and yavin 4docking bay, the objective flips and imperial decree is in effect

    start with imperial arrest, mobilization points and either decree, resistance, or oppresive enforcement depending what kinda deck you are against. First turn, deploy a 1/0 docking bay and throw down s cheap isb, you should draw one. Next turn, you generate 6 force by yourself and give your opponent no force. after this , keep your force generation advantage and take control of hoth and yavin by moving the people off the docking bay you put them on at the beginning. then concentrate on outdraining

    against hidden base there is enough air in this deck to take out hidden base, get drains in on the ground as best you can until he flips, then get security precaut. out (find it or twi'lek) and find his hidden base with the ships in the deck, there are plenty

    against profit cancel his modifyers, outdrain him and make sure you don't leave yourself too vulnerable, fortify where you go and try to get imperial barrier in hand. get 5d6 on tattoine to make his drains -1

    against training cancel his force retrieval with come here you big coward, if he gets around this, make sure you get his on the edge with there will be hell to pay. because of the presence of the force, you can drain for enough without modifyers to kill him

    against ebo just cancel his modifyers, the deck is designed to do it, then he's screwed, jst outdrain him

    '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.