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Why The Tennessee Vols SHOULD Be #1

    Deck ID: 10173

    Author: Karl "Faust" Schultz

    Title: Why The Tennessee Vols SHOULD Be #1

    Side: Dark

    Date Published: 2000-09-04

    Description:
    What an injustice....oh well they gotta work on their QB situation :-)Anyways here is my ralops ive been playing with for about 4 months.

    Rating:
    4.0

    Cards:

    'Starting(6)
    Ralltiir Operations/In The Hands Of The Empire
    Ralltiir
    Prepared Defenses
    Oppressive Enforcement
    Imperial Arrest Order
    Mobilization Points

    Locations(7)
    Rendili
    Death Star II Docking Bay
    Executor Docking Bay
    Desert
    Forest
    Jungle
    Spaceport Docking Bay

    Characters(16)
    Admiral Ozzel
    AT-ST Pilot x3
    Colonel Davod Jon
    Commander Igar
    Darth Vader, Dark Lord Of The Sith x2
    Janus Greejatus
    Lieutenant Arnet
    Lieutenant Cabbel
    Lieutenant Commander Ardan
    Mara Jade, The Emperor's Hand
    Mosep
    Officer Evax
    Sim Aloo

    Creatures(1)
    Bubo

    Starships(6)
    Zuckuss In Mist Hunter
    Boba Fett In Slave I
    Bossk In Hound's Tooth
    Chimaera
    Dengar In Punishing One
    Devastator

    Vehicles(5)
    Blizzard 2
    Tempest 1
    Tempest Scout 1
    Tempest Scout 2
    Tempest Scout 5

    Weapons(2)
    Vader's Lightsaber
    Mara Jade's Lightsaber

    Interrupts(6)
    Alter x2
    Imperial Barrier x2
    You Are Beaten
    Masterful Move

    Effects(11)
    Battle Order
    Come Here You Big Coward
    Sandwhirl
    You Cannot Hide Forever
    Imperial Decree
    Reactor Terminal
    Insignificant Rebellion
    Security Precautions
    There'll Be Hell To Pay x2
    Search And Destroy
    '

    Strategy: '

    Ive Been playing with this Ralops deck (or versions of it) for quite a while. It has served me quite well...anyway on to the strategy.

    First turn pull Rendili with Mob Points, and SP DB with IAO, and a <> site with the objective, and deploy them all. Drop a scrub to the Docking bay.

    Flip your obj ASAP, preferably with scrubs, so you can use your mains for beatdown. Drain on Ralltiir for 4, and Rendili for 1...the steady drain will stop them....alter any prjections they play on ralltiir sites, as they'll screw you over. Sandwhirl is great on desert to keep them away (youve got plenty of vehicles, so it won't hurt you). Use imperial barrier when needed, and beatdown with mains, you are beaten etc.

    Now...

    Against MWYHL
    Pretty easy....spread out and drain, (probably for 5 -) get Search And Destroy out ASAP, cuz it will screw them. Dont deploy Vader unless its a hit and run mission, because uncontrollably fury hurts. CHYBC to stop the retreival, and then grab on the edge with TBHTP if they do play it.

    Against Space
    Although your only packing 6 ships youve got quite a fleet....deploy ships only where you can win battles (go figure), and get Battle Order, and Search And Destroy out quickly to force them to come down. When they do just beat the crud out of them.

    Against TIGIH/Eloms
    Capture Luke as soon as you can with Vader, then move them to the Executor or Death Star II Docking Bay. Sit him there. Be careful on Ralltiir, and mantain a large force at each site. Drain in space for 1.

    Those are pretty much "the decks" right now...if i forgot one let me know and ill post something for it next time i post this deck'

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