Deck ID: 10233
Author: Chris "CJ" Young
Title: The Emperor s True Power
Side: Dark
Date Published: 2000-09-06
Description:
A Bring Him Before Me deck that sets up huge beatdowns.
Rating:
4.5
Cards:
'Unknown Type
Death Star II Docking Bay
Death Star II Throne Room
Endor Landing Platform (Docking Bay)
Rendili
Spaceport Docking Bay
Characters (16)
4-LOM With Concussion Rifle
Admiral Chiraneau
Captain Godherdt
Captain Sarkli
Darth Vader
Darth Vader, Dark Lord Of The Sith x2
Emperor Palpatine
IG-88 With Riot Gun
Janus Greejatus
Lieutenant Cabbel
Lord Vader
Mara Jade, The Emperor's Hand x2
Officer Evax
Sim Aloo
Creatures (1)
Bubo
Vehicles (3)
Blizzard 2
Tempest 1
Tempest Scout 6
Starships (7)
Bossk In Hound's Tooth
Chimaera
Devastator
Dominator
Dreadnaught-Class Heavy Cruiser x2
Zuckuss In Mist Hunter
Interrupts (15)
Alter x2
Imperial Barrier x3
Masterful Move x3
Monnok
Prepared Defenses
Rise, My Friend x2
Trample
Twi'lek Advisor x2
Effects (11)
Emperor's Power
First Strike
Imperial Arrest Order
Insignificant Rebellion
Lateral Damage
Mobilization Points
Oppressive Enforcement
Search And Destroy
There'll Be Hell To Pay x2
Your Destiny
Weapons (1)
Mara Jade's Lightsaber
Unknown Type
Bring Him Before Me/Take Your Father's Place
'
Strategy: '
In my opinion, I think that ROPs and BHBM are the strongest dark side decks. Those decks have been particularly successful for me, especially this one. The main idea is to wait for your opponent to deploy something, which you Barrier then beatdown. Obviously it is a different story against jedi testing.
You start Mobilization Points, Imperial Arrest Order and Oppressive Enforcement. This start allows you to activate craploads of force by pulling out DB's and controlling them.
The first thing you need to do is grab Emperor's Power and Rendili from your deck. First turn get the Emperor and deploy him to DS2DB, which you should deploy from your RD with IAO. On subsequent turns, pull the rest of them out so you don't have any 0's left.
The character base in this deck is solid. There are various 2/2 pilots which kick ass. Evax and Cabbel are your typical Imperial pilot. Sarkli is really good. Excellent against TISGIH, Operatives, and Throne Room Mains. Chiraneau is an excellent pilot and adds to space drains.
The 2 bounty hunter droids are important, especially against Profit. Iggy captures Han and 4-LOM cancels Ben Kenobi's game text. Mara is the bitch. I think you all know how good she is.
The space fleet is solid as hell. You may ask why Dominator is in here. You can retrieve it using Rendili gametext. Use these ships in conjunction with Lateral Damage to wreck your opponent in space.
Interrupts are an important element in this deck. In particular the barriers and Masterful Move. Masterful Move cancels the problematic Savrip and is an excellent destiny tracker. Destinies are so important in this deck. They help you win battles and thus dominate the game.
Imperial Barrier is perhaps the most important card in the deck. It allows you to stop characters from wrecking you or to belt them on your turn. Again I think you are all aware of this card's power.
Rise My Friend is useful if you want to start pinging your opponent or to win the game by converting Luke. Don't underestimate the power of Alter. This allows you to get rid of annoying effects like Bacta Tank and Order To Engage.
First Strike is an excellent card when use with Insignificant Rebellion. Make your opponet lose two force when you initiate and win battles. Grabbers are your defence against SAC and retrieval. Search and Destroy is a killer against jedi training and Hidden Base.
I hope you realise this is a solid deck. I have only lost once with this deck to my Speed Profit. Give me some constructive feedback and give this deck a go. I think that you will like it
CJ
'