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The Emperor s TIE Interceptor Hell

    Deck ID: 10242

    Author: Nick "JediBrain" Stefanko

    Title: The Emperor s TIE Interceptor Hell

    Side: Dark

    Date Published: 2000-09-06

    Description:
    This BHBM deck both serves to fake out your opponent and surprise them with fast space drains that they can barely stand up to. This deck so far is 4-0, beating both Paul Feldman and Alfred Dong. The adaptability of this deck is astounding.

    Rating:
    4.5

    Cards:

    'LOCATIONS - 7
    Endor
    Kashyyyk
    Kiffex
    Sullust
    Wakeelmui
    Death Star II Docking Bay
    Death Star II Throne Room

    CHARACTERS - 6
    Darth Vader, Dark Lord Of The Sith
    Emperor Palpatine
    Lord Vader
    Mara Jade, The Emperor's Hand
    Sim Aloo
    IG-88 With Riot Gun

    STARSHIPS - 14
    Chimaera
    The Emperor's Shield
    TIE Interceptor (x12)

    WEAPONS - 2
    SFS L-s9.3 Laser Cannons (x2)

    OBJECTIVE - 1
    Bring Him Before Me/Take Your Father's Place

    ADMIRAL'S ORDER - 1
    Fighter Cover

    EFFECTS - 13
    Dreaded Imperial Starfleet
    Emperor's Power
    Imperial Arrest Order
    Insignificant Rebellion
    Lateral Damage
    Mobilization Points
    Oppressive Enforcement
    Presence Of The Force
    Reactor Terminal
    Return To Base
    Sienar Fleet Systems (x2)
    Your Destiny

    INTERRUPTS - 15
    All Power To Weapons (x4)
    Alter
    Always Thinking With Your Stomach (x3)
    Force Field
    Prepared Defenses
    Rise, My Friend
    Short-range Fighters
    Tarkin's Orders (x2)
    Twi'lek Advisor'

    Strategy: '

    There are only 59 cards listed above (oops); the 60th card is Bad Feeling Have I.

    Starting stuff
    Bring Him Before Me/Take Your Father's Place, Death Star II Throne Room, Your Destiny, Insignificant Rebellion, Prepared Defenses for Imperial Arrest Order, Mobilization Points, and Oppressive Enforcement

    Object of deck
    First turn, you pull the D*2DB, Emperor (deployed to DB), Emperor's Power, and Wakeelmui. Second turn, you're activating at least 8 Force and are ready to roll.
    This deck is a basic TIE deck w/ a BHBM twist. Flipping the objective is non-essential, but can be done.
    The setup is to get out all your systems (draw for them), then park Palpy and Sim at the Throne Room. This makes you able to both add a battle destiny w/ Emperor's Power and manipulate your opponent's destiny draw with Sim. With this, you could also park the Presence Of The Force and a Vader there to get around Battle Plan and to make your opponent lose to Your Destiny.
    The virtue of the deck is in not taking much Force drain damage. Dreaded Imp Starfleet will save 1 drain w/ an Interceptor, Tarkin's Orders will cancel drains related to systems you control and can cancel any little surprises, and ATWYS will make your opponent miss his characters.
    After getting at least 2 Interceptors per system, you'll be all set. Your opponent will expire shortly after absorbing your big drains plus Your Destiny damage. This deck has a winning differential of between 20-40.
    Fighter Cover is in simply to get around opponent's Admiral's Order, plus can give your cannon-equipped TIEs a boost in power and ability to kill off opponent's starfighters.
    Chimaera is the only capital ship in because it has an immunity to attrition < 4, isn't as expensive as Executor, and can carry my TIEs around to different locations if need be.
    Retrieval engine for this deck is Sienar Fleet Systems and Short-range Fighters.

    Against a space deck, you are assured to win a large percentage of battles thanks to All Power To Weapons, Emperor's Power and Lateral Damage.
    Against a ground deck, all you need to contend with are the drains, which you can easily cancel. Your drains should eat away at your opponent faster then their drains that get through the canceling. You shouldn't have to go to ground, but if you see a hole in their defense, Iggy, Mara, and Vader (if not already on table) can make short work of them and make them stack one on Insignificant Rebellion.
    '

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