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The way Hunt Down was supposed 2 be

    Deck ID: 10245

    Author: Carson "tarkinsaide" Swanek

    Title: The way Hunt Down was supposed 2 be

    Side: Dark

    Date Published: 2000-09-06

    Description:
    A killer Hunt Down that can satisfy Honor easily.

    Rating:
    4.0

    Cards:

    'Starting8
    Hunt Down and Destroy the Jedi/TFHGOOTU
    Executor Meditation Chamber
    Executor Holotheater
    Visage Of The Emperor
    Epic Duel
    Prepared Defenses
    Mobilization Points
    Imperial Arrest Order
    spot for specific anti-deck effect

    Locations7
    Death Star
    Rendili
    Death Star 2 Throne Room
    Executor DB
    Endor Landing Platform (DB)
    Endor Dark Forest
    Endor

    Characters15
    Darth Vader x2
    Darth Vader, Dark Lord Of The Sith
    Lord Vader
    Darth Vader w/ Lightsaber
    Grand Moff Tarkin x2
    Mara Jade, TEH
    Iggy with gun
    4-lom with gun
    Zuckuss
    Dr. Evazan
    Miiyoom Onith
    Commander Igar
    Dengar w/ Blaster Carbine

    Vehicles2
    Tempest 1
    Blizzard 2

    Starships5
    Executor
    Zuckuss In Mist Hunter
    Dreadnaught-Class Heavy Cruiser
    Boba Fett In Slave 1
    Chimaera

    Effects5
    Imperial Decree start if opponent is playing a drain deck
    Oppressive Enforcement start if opponent isnt playing a drain deck
    Reactor Terminal
    Lateral Damage
    Visage Of The Emperor

    Interrupts14
    Alter x2
    Sense x2
    The Circle Is Now Complete x2
    Vaders Obsession x2
    Focused Attack x2
    Sniper
    You Are Beaten
    Ghhhk
    Masterful Move

    Weapons 4
    Vaders Lightsaber x2
    Darth Vaders Lightsaber
    Mara Jades Lightsaber'

    Strategy: '

    This is my first attempt at a Hunt Down deck, so be generous. HotJedi should not be a problem with 2 battleground locations to pull in 2 turns, then only 1 to draw. The Iggy/ 4-lom/ Zuckuss combo is killer. 3 destinies and no elom power bonus. Speaking of eloms, This deck combats them well, only giving them 4 different characters that makes them power 4. Flipping should not be a problem with all the Vaders. Dueling is easy, too. 2 Senses and 2 Focused Attacks, as well of GMT, should insure a win. Now for the general strategies

    TIGIH Capture Luke ASAP. He will actually help you in the fact that your opponent doesnt have him. Once you get him to vader, move vader to the executor db where nobody can move to him. Be careful where you battle, and use Onith to see whats in their hand. Shouldnt be too hard.

    Profit Start Mara and Zuckuss, then reinforce with Vader and Tarkin ASAP. Try to pull a Sniper in case if they dont try to battle and free Han with Leia instead. With Luke and Obi so easy to kill, it should be an easy win.

    Hidden Base This will be a tough matchup, seeing as I only have 5 starships in my deck. Try to drain on the ground ASAP, make them lose to Visage, and probe with the few ships you have.

    EBO Dont try to out-space them. Start Decree and invade Hoth. You should have enough ground power to push them out. Drain at their former locations, but dont get too cocky.

    RTP Thisll be tricky, but doable. Use 4-lom at Leias location to cancel her game text, then hit her w/ a lightsaber. Obj. out of play. Game.

    TRM Make them lose to visage until they put out a Jedi. Duel, rinse, repeat. Beat down on any other characters they get out.

    RST Invade Endor. If they try to blow up the bunker, keep it well guarded. Kill Madine ASAP. Alter Close Air Support if they use it. Shouldnt be much of a problem.

    MWYHL Go over and kick the apprentices butt.

    Thats about it. I know what I want to put in, just not what to take out. LMK both, please. Happy Reviewing
    ---Carson'

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