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Is There Still Good In This

    Deck ID: 10274

    Author: John "Parn12" Digiovanni

    Title: Is There Still Good In This

    Side: Light

    Date Published: 2000-09-07

    Description:
    Just a simple scout deck on Endor, modest in the best.

    Rating:
    4.0

    Cards:

    'Objective There Is Good In Him

    Locations(6)
    Chief Chirpa's Hut (S)
    Endor Landing Platform (S)
    Endor Back Door
    Endor Rebel Landing Site
    Spaceport Docking Bay
    Cloud City Plantform 327

    Characters(15)
    Luke Skywalker, Jedi Knight (S)
    General Solo
    Obi-Wan With Lightsaber
    Daughter Of Skywalker x2
    Lieutenant Page
    Corporal Midge
    Colonel Cracken
    General Calrissian
    Corporal Beezer
    Major Panno
    General Crix Madine
    Chewbacca Of Kashyyyk
    Orrimaarko
    Corporal Kensaric

    Starships(4)
    Tantive IV
    Artoo-Detoo In Red 5 x2
    Millennium Falcon

    Interrupts(19)
    Heading For The Medical Frigate (S)
    Fly Casual
    Gift Of The Mentor
    The Signal x2
    Insertion Planning x3
    Run Luke, Run x2
    Nabrun Leids
    Star Destroyer
    I Know
    Endor Celebration
    Don't Get Cocky
    Throw Me Another Charge
    This Is Absolutely Right
    Lost In The Wilderness x2

    Effects(13)

    Strike Planning (S)
    Staging Areas (S)
    I Feel The Conflict (S)
    Insurrection (S)
    Lightsaber Proficiency
    Your Insight Serves You Well
    Honor Of The Jedi
    Let's Keep A Little Optimism Here
    Imperial Atrocity x4
    Traffic Control

    Weapons(2)
    Luke's Lightsaber
    Anakin's Lightsaber'

    Strategy: '

    Well, this deck is so straight forward... its almost complicated to describe how it works, hehe. So I guess I'll do half a walk-through of a simple game.

    1st Thing Before your opponent can do anything to you (like while he's activating) use strike planning to get 2 generals. If you didn't draw any then immediately get Crix Madine and General Solo (simple enough, if you get one of the Generals in your hand, get the other 2 from the deck). Solo is a monster in this deck, considering the only 2 characters he doens't work with are Kenobi and Madine. With that out of the way, try to get force, as much as you can so you can get Solo, Madine, and a few other scouts (from your reserve deck compliments of Crix). Midge of course helps the force drains on Endor, Kensaric provides invaluable protection from a swift rear kick (+2 to deploy for all characters AND vehicles to same site), Beezer stops reacts, the list goes on and on with the nifty abilities you gain from all these scouts. Luke... well, most of the time your opponent will be forced to come and get him with Vader (Luke (>2 ability scout) + Lightsaber + Proficiency... +3 Force Drain at his site). Needless you can get some good force draining pretty fast, then Imperial Atrocity combined with Lost In The Wilderness... pick and choose the big force drains to stop or make him lose force to too. The only other thing to this deck is the hopeful battles... the destiny draws with this deck is phenominal... most of the time 3 battles is pleanty to turn Vader to the Light... tinker around with it, have fun Thanks again'

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