Deck ID: 10338
Author: Chris "Wedge231" Wodicka
Title: MWYHL Speeders
Side: Light
Date Published: 2000-09-10
Description:
This a my speeder deck. Can beat most decks except TIE's which I have seen once in my area.
Rating:
4.5
Cards:
'Locations (10)
Dagobah
Dagobah Yoda's Hut
Dagobah Training Area
Dagobah Jungle
Home One Docking Bay
Hoth Echo Docking Bay
Cloud City Downtown Plaza
Tatooine Jundland Wastes
Jabba's Palace Entrance Cavern
Endor Backdoor
Characters (8)
Boussh
TK-422
Luke Skywalker
Yoda
Treva Horme
ASP-707 x2
Incom Engineer
Starships (2)
Gold Leader in Gold 1
Red Leader in Red 1
Vehicles (14)
Rebel Snowspeeder x6
Snowspeeder x4
Sandspeeder x4
Interrupts (4)
Heading for the Medical Frigate
The Signal x3
Effects (15)
Projection of a Skywalker x2
The Way of Things
Incom Corporation x2
Wise Advice
Honor of the Jedi
Staging Areas
Draw Their Fire x2
Yarna d'al' Gargan x2
Maneuvering Flaps x2
Frozen Assets
Devices (3)
Landing Claw x2
Luke's Backpack
Jedi Tests (3)
Great Warrior
A Jedi's Strength
Domain of Evil
Objective
Mind What You Have Learned/Save You It Can'
Strategy: '
------------------ Update Take out Incom Engineer for Insurrection -----------------
Basically you set up testing to 3 by starting Wise Advice, Insurrecton, and Staging Areas and/or The Way of Things depending on the deck. Then you pull the Hoth docking bay on turn 1 and set up Yoda with Luke at the hut and start testing. Put Incom Corporation on Hoth Docking Bay and beat the opponent wherever he goes. If they're in space, claw their ships and drain on the ground. Projections, Test 1, and the undecover spies should slow their drains down at interior sites. ASP droids can put your speeders back into your deck in the late game. Will have huge problem against space decks but you can still win if you play smart. '