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Got Evader

    Deck ID: 10387

    Author: Clint "GameMaster" Hays

    Title: Got Evader

    Side: Light

    Date Published: 2000-09-13

    Description:
    this deck was a metagame choice for me at the nashville grand slam

    Rating:
    4.0

    Cards:

    'Objectives(1)
    Hidden Base

    Locations(9)
    rendezvous point
    endor
    indicator
    yoda\'s hut
    chirpa\'s hut
    home one docking bya
    home one war room
    hoth docking bay
    hoth war room

    Characters(19)
    obi wan x 3
    jedi luke x 3
    epp han
    epp leia x 2
    captain han
    general lando
    general crix madine
    chewie of kashyyyk
    tawws khaa
    orrimaarko
    melas
    cracken
    blount
    beezer

    Weapons(2)
    obi\'s stick
    luke\'s stick

    Starships(5)
    home one
    spiral
    tantive
    millennium falcon x 2

    Interrupts(11)
    gift of the mentor
    signal
    heading for the frigate
    sense x 5
    alter x 3

    Effects(13)
    bacta tank
    strike planning
    insurrection
    staging areas
    order to engage
    battle plan
    honor of the jedi
    revolution x 6'

    Strategy: '

    Wake up dumb@#$%s. Just because decree is on the table doesnt mean it will be in effect. Damn. And when’s the last time anybody was seen playing evader? Springtime maybe? This deck is good because nobody is ready for it.

    You’re not always revolving 2/0s. Now you get to revolve a 3/0 docking bay.


    get 2 generals before you activate.(this can be done twice for all you idiots out there who want to tell me i cant get them at the same time)

    let me clarify the strategy section. i cant tell you how to play against every single deck. you have to play by feel. you will generally react to what the opponent does. that’s how this deck works. they put stuff down you put more stuff down and beat it. get it?

    look for the docking bay not a system since you got a better chance of finding one. get home one preferably. if not hoth will do. get endor if its there. put crix to the docking bay and pull blount.

    turn 2 get the other docking bay and get scouts each turn until there arent any. try to back up crix with somebody.

    i cant tell you how to play this deck against every other deck. i havent done it myself. just play it like any other yavin 4/revolution deck. react when you have to. if they get force choked put your guys down and drain. '

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