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Mike’s Hunt Down v 1 0

    Deck ID: 10394

    Author: Mike "Mikey P" Panayotou

    Title: Mike’s Hunt Down v 1 0

    Side: Dark

    Date Published: 2000-09-13

    Description:
    Standard Hunt Down deck, using some of the ideas from other Hunt Down postings and tweaking it to my style.

    Rating:
    4.0

    Cards:

    'Starting (9)

    Hunt Down
    Epic Duel
    Holotheater
    Visage of the Emperor
    Meditation Chamber
    Prepared Defenses
    Mobilization Pts.
    Crush the Rebellion
    IAO

    Systems (1)

    Rendili (pulled before turn 1)

    Locations (7)

    Endor Landing Platform
    Tatooine DB 94
    CC East Platform
    DS II DB
    CC Downtown Plaza
    Tatooine Cantina
    Endor Back Door

    Characters (19)

    DV, DLOTS x2
    Darth w/Saber
    Lord Vader x2
    Tarkin x2
    Mara Jade
    Sim Aloo
    Janus Greejatus
    Ozzel
    Dr. Evazan
    Dengar w/gun
    Iggy (IG-88) w/gun
    4-LOM w/gun
    Bobba Fett w/Gun
    Boelo
    Jabba
    Ephant Mon

    Blue (4)

    Blizard 2
    Executer
    Bossk in Bus
    Zuckuss in Mist Hunter

    Interrupts (12)

    Alter x2
    SHUOSHD
    Monnok
    Evader
    Vader's Obsession x2
    Circle is Now Complete x2
    Sniper
    Masterful Move
    Shocking Revalation

    Effects (5)

    Secret Plans
    Visage of the Emperor
    Battle Order
    Decree
    Search and Destroy

    Weapons (3)

    Vader's Saber
    Darth Vader's Saber
    Mara Jade's Saber
    '

    Strategy: '

    Strategy

    This Hunt Down deck worked pretty well for me. I call it v. 1.0 because it obviously will evolve to match new light side decks that may come out soon. The main frame will remain the same though -- kill Ben and Luke.

    Basic Strategy

    Start the Starting Stuff (swap Crush for Secret Plans vs. Profit and MWYHL). Pull Rendili before you draw a hand on turn one. Activate, deploy Rendili (in most cases), search for DS II DB, deploy a scrub there and draw up the rest. Next turn, I like to go for CC East Platform (nice with Crush if they play destiny adders). Get Vader out, Flip and maintain/enforce Visage. Sim Aloo and Janus are great for making your destinies high and opponent’s low (or at least lower). The aliens are for Profit and even Eloms. Jabba and Boelo can handle a site together -- add Boba and 4-Lom and it’s a pretty nice team (cancel text, shoot, draw 3 destiny, cancel one of opponent’s) Iggy is great with those guys for a real party (4 destiny and cancel)

    Some red cards that I chose

    Alter -- Cancel Sense, of course, or nail an annoying effect. I don’t need to have Senses because duel protection in my area is non-existent (if this changes, I’ll submit v 1.1)

    SHUOSHD/Masterful -- cancel annoying effects, search for Monnok, used 6s, cycle with Janus.

    Dueling Cards -- I want to make sure I have one when I need one. If I have both of one type, I can send them away with Janus and then track it.

    Sniper -- nail annoying characters (spies). I may swap it with Hutt Smooch.

    Shocking Rev -- Anti-Oola tech. I can also pull it every turn w/Secret Plans and track it (kind of like Force Lightning, except I don’t have a Palply =(

    Search and Destroy -- MWYHL bites it quick with this, if they don’t play EPPs to go to battlegrounds. That plus Visage and drains is enough to win before they test to 5. Add in Secret Plans and the game is yours. If they drop characters, duel them ) slice them, chill them, serve them.

    Anyway, that’s it for now. Like I said, this deck will be modified soon. I’d like to add more blue and I might be forced to add more SAC. Time will tell. Let me know what you think. D-mail me if you see serious problems before rating. Thanks

    -Mikey P
    '

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