DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
DBO yes DBO (fun deck)

    Deck ID: 10403

    Author: Andy "Solo337" McClure

    Title: DBO yes DBO (fun deck)

    Side: Light

    Date Published: 2000-09-14

    Description:
    This is a DBO deck that a built mainly for fun before I have to begin preparing for Worlds. It has been VERY fun to play, just to see the faces of people you play against when they see your objective.

    Rating:
    4.5

    Cards:

    '
    Locations (8)
    Dantooine
    Rendevous Point
    Hoth Echo Docking Bay
    Home One Docking Bay
    Spaceport Docking Bay
    Jungle
    Farm
    Desert

    Characters (12)
    General Walex Blissex
    General Crix Madine
    Incom Engineer
    EPP Luke x2
    Sgt. Bruckman
    ASP-707 x2
    TK-422
    Lt. Blount
    Boussh
    EPP Obi

    Starships (2)
    Red Leader In Red 1
    X-wing

    Vehicles (19)
    Sandspeeder x6
    Snowspeeder x6
    Rebel Snowspeeder x7

    Interrupts (6)
    T-47 Battle Formation x3
    The Signal x2
    Heading For The Medical Frigate (starting)

    Effects (10)
    Sandwhirl
    Mechanical Failure
    Maneuvering Flaps x2
    Incom Corporation
    Yarna
    Honor Of The Jedi
    Insurrection (starting)
    Staging Areas (starting)
    Strike Planning (starting)

    Devices (2)
    Landing Claw x2

    Objective
    DBO/MDTYR (heh heh) '

    Strategy: '


    Note I am not using any apostrophes, because they are messed up. All apostrophes will be replaced by the word COW.

    ThatCOWs right Good, old-fashioned Speeder beats. This deck is SO much fun to play, just to see the look on your opponents face when they see DBO being played by a non-scrub, and watching them read your objective, front and back.

    As you can tell, this would more effectively be called DBO fakeout. I only use the objective to give me a good base for T-47 battle formation and subtract 1 from all their drains. Half the time I donCOWt even set up T-47 BF, but just beat them. Usually 1 or 2 battles can end the game. I donCOWt play Draw Their Fire and Frozen @#$%ets, or anything along those lines because, frankly, I donCOWt see a whole lot of Ghhk, and I need all my starting effects and I don’t really have room.

    I do, however, always try to flip my objective, and use speeders to keep it flipped, as needed. Subtracing 1 from all force drains is HUGE Just ignore all the squadron crap on the flipside. You should be able to get a 2nd turn flip everygame. Use Strike planning to get to relatively low deploy Rebels (Crix and Walex), and Crix gets a 1 deploy rebel (Sgt. Bruckman), so you can flip for 6 force guaranteed. First turn get your Generals and throw Walex to the Home One docking bay, to boost your generation. Also, get the Desert from reserve and deploy it to Dantooine. If they deploy some guys to the desert, Sandwhirl them away as soon as you can. That alone can win you the game against some decks (like BHBM). If they donCOWt deploy anyone to Dantooine, then you get a 2nd turn flip. 2nd turn, deploy the Farm to Dantooine and the Spaceport docking bay (with Insurrection) and deploy Crix to the Desert, use him to get Bruckman and deploy Bruckman to the Farm. If you have the force, deploy a Sandspeeder (if you have one) to the Docking Bay. In your move phase, DB transit Walex over to the Spaceport docking Bay, flipping you objective, and have him pilot the Sandspeeder. Then move Bruckman to the Desert. Keep in mind that Sandspeeders can move as a react to the desert.

    Other than that, we all know the power of speeder beats. Set up Maneuvering flaps and Incom corporation, and they are all 5 and 6 power and deploy for next to nothing. If you want, set up T-47 BF to get big drains, or just beat the crap out of them at all exterior sites.

    Why I play the cards I do

    Sandwhirl Most people know the power of this in a RalOps deck, and it can be just as good here. Vader missing is HUGE, and itCOWs hard for them to rescue him as long as the Sandwhirl stays on table.

    Lt. Blount Spy pilot Crix can pull from reserve. Hurts ISB, 6 forfeit (great for piloting a Speeder), and a cheap back-up character if Bruckman wasnCOWt in the deck when you want to flip.

    No Space other than claws I really donCOWt have room for space, and claws block drains and help with Battle Order. I use the X-wing simply because it is cheap.

    EPP Luke and Obi Duh Great fighters, and Luke keeps maneuvering Flaps from getting altered. Good for eliminating interior drains.


    Boussh and TK Block interior drains.

    Mechanical Failure People think Igar in Tempest 1 are safe, but with this and a speeder beat, that can be the game in one move.


    Things I would change before playing it in a tournament
    Add a grabber or 2, and of course SAC protection. I KNOW THIS DECK NEEDS IT Not sure what to drop, but ICOWd definately add a Wise Advice and Do Or Do Not.

    I havnCOWt playtested this deck extensively, so I donCOWt know what to do against every DS deck out ther, but so far it is 5-0 against 1600-1700 rated players, which isnCOWt too shabby.

    Well, I think thatCOWs about it. Catch you all later-

    Andy



    '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.