Deck ID: 10456
Author: Nick "JediBrain" Stefanko
Title: Crusade Of Salvation v1 01
Side: Light
Date Published: 2000-09-16
Description:
The defects of v1 of this deck have hopefully been removed. The deck still relies on opponent’s deployment, but can get going faster and goes beyond some limitations of the v1 design.
Rating:
4.5
Cards:
'LOCATIONS - 5
Dagobah Yoda’s Hut
Endor Chief Chirpa’s Hut
Endor Landing Platform (Docking Bay)
Home One War Room
Rendezvous Point
CHARACTERS - 19
Captain Han Solo
Chewie With Blaster Rifle
Colonel Cracken
Han With Heavy Blaster Pistol
Leia With Blaster Rifle (x2)
Luke Skywalker, Jedi Knight
Obi-Wan Kenobi
Orrimaarko
Tycho Celchu
Wedge Antilles, Red Squadron Leader
Kal’Falnl C’ndros
Lando With Blaster Pistol
Tawss Khaa
ASP-707 (x4)
C-3PO
STARSHIPS - 4
Green Squadron 3
Millennium Falcon
Red Squadron 1
Tala 1
VEHICLE - 1
Chewie’s AT-ST
WEAPONS - 6
Ewok Catapult (x5)
Luke’s Lightsaber
OBJECTIVE - 1
There Is Good In Him/I Can Save Him
ADMIRAL’S ORDER - 1
I’ll Take The Leader
EFFECTS - 13
Battle Plan
Draw Their Fire
Frozen @#$%ets
Honor Of The Jedi
I Feel The Conflict
Mantellian Savrip (x2)
Squadron @#$%ignments
Traffic Control
What’re You Tryin’ To Push On Us? (x2)
Wise Advice
Your Insight Serves You Well
INTERRUPTS - 10
Heading For The Medical Frigate
Nabrun Leids
On The Edge (x3)
Surprise @#$%ault
The Signal (x2)
Weapon Levitation (x2)
'
Strategy: '
There Is Good In Him/I Can Save Him, Endor Chief Chirpa’s Hut, Luke Skywalker Jedi Knight, Luke’s Lightsaber, Endor Landing Platform, I Feel The Conflict, Heading For The Medical Frigate for Your Insight Serves You Well, Wise Advice, and Draw Their Fire
Object of deck
Despite the possibility of a first-turn choke, this objective holds its own. For this design, taking that first-turn choke won’t matter; it’s geared more for midgame situations based off of what your opponent deploys.
The goal of this deck is to flip and win through conversion of Vader. Mantellian Savrip and Bacta Tank keep your cards on table so that you can be almost fully insured to win battles. The Frozen @#$%ets will help prevent those pesky Ralltiir Ops reacts. Squadron @#$%ignments can help with controlling any systems your opponent deploys. WYTTPOU can nab any bothersome interrupts of your opponent’s.
A virtue of this design is versatility. If you’re playing against an all-ground deck, you can save the pilots for ground-pounds and forfeit their starships with the Savrip. If you’re playing against an all-space deck, 4 ships combined with the power of the Savrip can keep them alive.
Drawing 7’s for battle destiny is a beautiful thing. This is where the ASPs and the Ewok Catapults come in. Use Weapon Levitation to pull them out of your Used Pile, and then have the ASPs put them on top of your Reserve Deck. With the 7’s for destiny, you should be able to win most (if not all) of the battles you initiate.
Chewie’s AT-ST has a purpose in this deck. With its forfeit of 5, if makes for a good Savrip sacrifice. It can power down your opponent’s AT-STs. It prevents your guys on the ground from getting nailed by Always Thinking With Your Stomach. Not too bad shabby.
When you see the Premiere C-3PO, you may think it’s junk. No its not. With a Rebel, C-3PO adds 2 to your total power. Dream setup = ECC Chewie + C-3PO -> Power 9 + battle destiny Throw down an extra ASP with 3PO to where you have 2 Rebels, total power + 4, etc. Also, Savrip deploys for free when 3PO on table.
I’ll Take The Leader is in just in case your opponent is playing space and/or an Admiral’s Order of their own.
Retrieval engine for the deck is Draw Their Fire (which in some cases may work against you) and On The Edge with an ASPed 7 with retrieval of 6 per.
'