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The Way Hunt Down Was Supposed To Be v1 5

    Deck ID: 10538

    Author: Carson "tarkinsaide" Swanek

    Title: The Way Hunt Down Was Supposed To Be v1 5

    Side: Dark

    Date Published: 2000-09-19

    Description:
    A killer Hunt Down deck that will devastate all other decks.

    Rating:
    4.0

    Cards:

    'Starting9
    Hunt Down and Destroy the Jedi/TFHGOOTU
    Executor Meditation Chamber
    Executor Holotheater
    Visage Of The Emperor
    Epic Duel
    Prepared Defenses
    Mobilization Points
    Imperial Arrest Order
    Oppressive Enforcement

    Locations5
    Death Star Docking Bay 327
    Rendili
    Executor DB
    Endor Landing Platform (DB)
    Endor Dark Forest

    Characters15
    Darth Vader x2
    Darth Vader, Dark Lord Of The Sith
    Lord Vader
    Darth Vader w/ Lightsaber
    Grand Moff Tarkin x2
    Mara Jade, TEH
    Iggy with gun
    4-lom with gun
    Zuckuss
    Dr. Evazan
    Miiyoom Onith
    Commander Igar
    Dengar w/ Blaster Carbine

    Vehicles2
    Tempest 1
    Blizzard 2

    Starships5
    Executor
    Zuckuss In Mist Hunter
    Bossk in Bus
    Boba Fett In Slave 1
    Chimaera

    Effects4
    Reactor Terminal
    Lateral Damage
    Visage Of The Emperor
    Presence Of The Force

    Interrupts16
    Alter x2
    Sense x2
    The Circle Is Now Complete x2
    Vaders Obsession x2
    Focused Attack x2
    Sniper
    You Are Beaten
    Ghhhk
    Masterful Move
    Put All Sections On Alert
    Its Worse

    Weapons 4
    Vaders Lightsaber x2
    Darth Vaders Lightsaber
    Mara Jades Lightsaber '

    Strategy: '

    This is my second attemt at a Hunt Down deck. HotJedi should not be a problem with 3 battleground locations That I can pull by turn 2, and I will be putting in the HotJedi killer in when it comes out. The Iggy/ 4-lom/ Zuckuss combo is killer. 3 destinies and no elom power bonus. Speaking of eloms, This deck combats them well, only giving them 4 different characters that makes them power 4. Flipping should not be a problem with all the Vaders. Dueling is easy, too. 2 Senses and 2 Focused Attacks, as well of GMT, should insure a win. Now for the general strategies

    TIGIH Capture Luke ASAP. He will actually help you in the fact that your opponent doesnt have him. Once you get him to vader, move vader to the executor db where nobody can move to him. Be careful where you battle, and use Onith to see whats in their hand. Shouldnt be too hard.

    Profit Start Mara and Zuckuss, then reinforce with Vader and Tarkin ASAP. Try to pull a Sniper in case if they dont try to battle and free Han with Leia instead. With Luke and Obi so easy to kill, it should be an easy win.

    Hidden Base This will be a tough matchup, seeing as I only have 5 starships in my deck. Try to drain on the ground ASAP, make them lose to Visage, and probe with the few ships you have. I wish I had security precautions, but I dont.

    EBO Dont try to out-space them. Start Decree and invade Hoth. You should have enough ground power to push them out. Drain at their former locations, but dont get too @#$%y.

    RTP Draw until you get Iggy. Use Iggy to capture her and leave him alone at a site. Game.

    TRM Make them lose to visage until they put out a Jedi. Duel, rinse, repeat. Beat down on any other characters they get out. New Effect will kill this, too.

    RST Invade Endor. If they try to blow up the bunker, keep it well guarded. Kill Madine ASAP. Alter Close Air Support if they use it. Shouldnt be much of a problem.

    MWYHL Drain and make them lose to visage. Might be a tough matchup. I wish I had some retrieval protection in here, but I dont have room.

    Thats about it. I know what I want to put in, just not what to take out. LMK both, please. Happy Reviewing
    ---Carson '

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