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Lando s Casa (QMC)

    Deck ID: 10585

    Author: Alexander "Black Leader" Schwarz

    Title: Lando s Casa (QMC)

    Side: Light

    Date Published: 2000-09-22

    Description:
    Setup high-profile drains, use themand selective battles aided byOrder to Engage - tech to defeat theopponent. Retrieve as appropriate.

    Rating:
    4.5

    Cards:

    'Locations (7)
    Bespin
    Bespin-Cloud City
    CC-Carbonite Chamber
    CC-Guest Quarters
    CC-Lower Corridor
    CC-North Corridor
    CC-West Gallery

    Characters (19)
    Bo Shek
    General Calrissian
    Han with Gun x 2
    Harc Serff
    H Nethme x 2
    Leia with Gun x 2
    Lt. Blount
    Luke Skywalker, Jediknight
    Major Haash
    Melas
    Nien Numb
    Obi with Stick x 2
    Pucumyr Thryss x 2
    Wedge Antilles, Red Squadron Leader

    Starships (9)
    Gold Squadron 1
    Home One
    Liberty
    Red Squadron 1
    Spiral
    Tala 2
    YT-3000 Freighter x 2
    Z-95 Defense Fighter (ECC)

    Vehicles (2)
    LiftTube x 2

    Interrupts (11)
    Heading for the medical Fregate
    Alter x 2
    Barrier x 2
    It can wait
    Lifttube Escape
    Path of Least Resistance x 2
    Sorry about the mess
    The Signal

    Effects (10)
    Battle Plan
    Cloud City Celebration x 2
    Honor of the Jedi
    Insurrection
    Menace Fades
    Order to Engage
    Squadron Assignments
    Wise Advice
    Your Insight serves you well

    Objectives (1)
    Quiet Mining Colony/Landos Casa

    Admirals Order (1)
    Combined Fleet Action


    '

    Strategy: '

    Setup

    Start with Bespin,Guest Quarters, and
    generally Squat.Assign.,Wise Adv., Insurrection.

    Beginn with pulling your activation sites -
    West Gallery and North Corridor.
    Do not deploy the Lower Corridor until midgame -
    you dont want to give them more force than you
    have to, besides this site is just for the drain.

    Get ships up the system - deploy the Sector as
    last location before the flip, that way imperials
    deploy to Cloud City + 3 - provided you have a
    H Nethme at one of the sites when you flip, which
    in my opinion is a good idea.

    Drain and retrieve until they come to you .
    If they do, use your Order to Engage Tech and
    selective battles to win this

    Matchups

    SYCFA

    - Manipulator Drop characters asap, since he
    probably has few characters you can outdrain
    him. The tricky part is the setup with a
    good hand you should get setup well, before
    Myoom Onith comes down.

    Play calm, focused - renember The manipulator
    is designed to beat you, not your deck

    - Ties Fortify your System. Use Major Haash
    and Alter against Lateral Damage and to alter
    Sienar to stop their retrieval.

    With Battle Plan out, he will usually try to
    occupy the DSDB to get by the drain cost.
    Get your beatdown crew down there to deal with
    Palpy, Vader and whatever he throws at you

    Use the AO to lower their Power (Most Tie Decks
    only pack a few capitals) by two, or if they
    play with interceptors and Red Squadr.1 is not
    in play, by three.

    Dont leave ships alone at the sector, make
    him pay for his drains and drain and retrieve
    like hell

    - Big Blue Same as above. Since your AO isnt
    as good in here, use it merely as a counter
    at the right time.
    Start with Insights to fetch Battle Plan or
    Menace in case of Chiraneau.

    BHBM / Huntdown Start with Insights,Squat.Ass.,
    Insurrection instead of Wise Advice, if they
    play Epic Duel with Huntdown.

    Get Luke to the system, so that he is safe from
    Vader, fetch Honor to deal with the DD.

    Dont deploy Obi against Vader - he will just
    get circled. Use him (and maybe Luke) as Suicide
    Mains, particulary effective with Luke in BHBM.

    With the latter, wait till they deploy Vader.
    Get your main in a battle two sites away.
    If he tries to jump on u with elis or Rise my
    friend, It can wait the card and relocate Luke
    or Obi with Path.

    Huntdown without Duel is actually worse, since
    you can expect to see lots of counters and
    characters. Use OTE to the fullest , hope for
    the best. Dont open yourself to a beatdown.

    With all three decktypes, use your AO to kill
    multiple destinies from E.Power and I Have you
    now.

    ISB Start with Menace and get Blount to the
    System to add to their deploy cost. Kill spies
    with Beatdown, Sorry about the Mess and Under -
    covers with It can wait. Reduce drains with
    Harc Serff, drain, retrieve - win.

    Court Easy. Search and Destroy wont do jack
    since you can occupy a battleground early as
    turn 1. Use Battle Plan and Honor to make him
    suffer. Againt Bountyhunters - Beatdowns +
    Order to Engage stuff.

    Beware All Wrapped Up

    Yavin 4 / Tattoine Occupation

    One of the most harded matchups.
    The player who outlast the others direct damage /
    retrieval should win.
    Dont spread too thin. Make him suffer, if he does.

    Drain and retrieve. If you go for the beatdown
    beware You are beaten, Trample, Imperial Order.

    Cloud - City based Decks

    CCT Usually a Sabbac Manipulator.
    A fast setup will help this - u have to ensure
    to drain for more than he retrieves on both
    of your turns - namely more than six.
    If you feel good in control,activate all but
    one force for battle destiny and kill his sabbac.

    TDIGWATT Start with Menace to kill the deal.
    Dont let him have the system. With All Wrapped
    up, look for bounty hunters, otherwise beware
    the Trooper Beatdown. Use your barriers and other
    stuff. Dont deploy to many sites or he can easily
    flip / reflip you You can convert his sites,
    too, to forcechoke him early on

    Rops Unless they play without Chicken-Walkers,
    dont bother going there. Namely, because there
    is no anti-react card like beezer or romas .
    You can flip him back with Tala/Blount and backup
    and menace kills overseeing it personally.

    Let him come to you, use your Order to Engage
    stuff, play smart and win


    Thanks for your time . I hope you like the deck

    Please read everything before reviewing.
    If there are cards in / out the deck, you wonder about,
    let me know, just dont rate it badly.

    Pay in mind, that i havent played this game for some time,
    so my skills may be a bit rusty.

    If you rate, dont just say that its cool or sucks -
    i really am interested in your thoughtful input

    BlackLeader '

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