DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
Forget Han return with me to the Clouds

    Deck ID: 10592

    Author: edmund "edmund" gray

    Title: Forget Han return with me to the Clouds

    Side: Light

    Date Published: 2000-09-22

    Description:
    Lando betrays Han one final time and takes his girl, and ditches him, returning to his mining colony, leaving him stuck in the Audience Chamber with an Elom as his sole companion.Big direct damage in the saftey of interior sites.

    Rating:
    4.5

    Cards:

    'Start(8)
    Profit
    Alien Han
    Audience Chamber
    Jabba’s Palace
    Heading for the Medical Frigate
    Uh-oh
    Do, or Do Not
    Insurrection

    Locations(7)
    Space Port DB
    CC DB
    CC Core Tunnel
    CC Carbonite Chamber
    CC North Corridor
    CC Guest Corridors
    CC West Gallery

    Characters(23)
    EPP Han
    EPP Obi x3
    EPP Luke x3
    ECC Lando x2
    Chewbacca
    EPP Leia x2
    Wedge
    Picurmerous Thriss
    Eloms x8
    Kal Fal

    Vehicles(2)
    Lift Tubes x2

    Starships(2)
    Red leader
    Gold leader

    Devices(2)
    Landing Claw x2

    Effects(7)
    Bo Shuda
    Order to Engage
    Projection x2
    Wise Advice
    Honor of the Jedi
    Bargaining Table

    Interrupts(9)
    Signal x3
    Tunnel Vision x3
    Narshada x1
    Sorry About the Mess x2 '

    Strategy: '

    Please know what Bo Shuda and Uh-Oh does before you review.

    Leave Han at the AC with an Elom and Bo Shuda, get Order out and watch your opponent scramble out of the AC.

    While your doing this get the CC sites out and fortify, just sit back force drain and direct damage, with BT and Landing Claws you should be able to slow most space decks. Projections for their sites.

    This deck has enormous fighting potential especially with the lift tubes(again know what this card does before you review), and should be able to repel most imperials, don’t forget your safe from walkers and that Lando adds a battle destiny with another alien(Eloms) and that this deck is really high destiny.

    The Insurrection is protection against Elis Helrots and pulls the dbs, but if Elis is dead in your area then take it out with the DBs as well.

    Acitivation shouldn’t be a big problem you start with 5+whatever opponent gives, you can pull 2 docking bays, and 3 of the CC sites give 2.

    Sorry about the mess takes care of U-3p0.

    This deck also has the advantage of baffaling your opponent, as it is quite orginal.

    I don’t think much more explaining needs to be done, see yah '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.