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Mordenheim - Corrected

    Deck ID: 10624

    Author: Scott "CRingwell" Lingrell

    Title: Mordenheim - Corrected

    Side: Dark

    Date Published: 2000-09-23

    Description:
    So you like, unmodifiable drains with lots of mains to back it up. Welcome to My Kind of Scum...

    Rating:
    4.5

    Cards:

    'Starting

    My Kind of Scum/Fearless and Inventive
    Desert Heart
    Jabba’s Palace Lower Passages
    Preparred Defenses
    Power of the Hutt
    Imperial Arrest Order
    Staging Areas

    Locations
    Passenger Deck
    ExecutorDB
    DIIDB
    TatooineDB
    Lar’s Moisture Farm x2
    Jundland Wastes x2

    Characters
    Lord Vader x2
    DLots
    Emperor x2
    Janus x2
    Grand Moff Tarkin
    Mara Jade x2
    Dr. E x2
    Ephant Mon
    Boelo
    Mighty Jabba
    Jabba
    Epp Fett

    Weapons
    Mara’s Stick
    Vader’s Stick

    Vehicles
    Jabba’s Sail Barge

    Starships
    Executor
    Bossk in Bus

    Effects
    CHYBC
    Presense x2
    Expand The Empire
    Hutt Influence
    Reactor Terminal
    Secret Plans
    You Are Beaten x2
    Weapon Levitation x3
    Twilek Advisor x2
    Sense x5
    Alter x3
    Control
    '

    Strategy: '

    The idea is to use Power of the Hutt to pull the barge and passenger deck early and pull the 1-0 DB’s and drop some charcters early for force...the idea is to drop everyone on the sailbarge with Ephant chilling at the Passenger Deck. As soon as possible you use Hutt Influence to get unmodifiable drains at the Jundland Wastes and Lar’s Farm going with A Ton of Characters at each to stop the onslaught of Mains or Eloms. Use the SAC to stop key interrupts and the Executor and BUS to help against those Space Decks that spread out late game.

    With duplicates of all the key cards or the ability to pull them from the reserve, you should do well

    Without understanding how decks with change with the new cards from JPSD, I cannot do a real strategy section...maybe after the worlds or more testing I will update it.

    '

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