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QMC with troopers Jedi and Red Squadron

    Deck ID: 10633

    Author: Ned "LTBORG1701" Cox

    Title: QMC with troopers Jedi and Red Squadron

    Side: Light

    Date Published: 2000-09-23

    Description:
    Cancel Force drains, retrieve Force, and defend on the ground and space. Pretty simple right?

    Rating:
    4.0

    Cards:

    'Locations (6)
    Bespin
    Bespin Cloud City
    Cloud City Downtown Plaza
    Cloud City Lower Corrider
    Cloud City Platform 327
    Cloud City North Corrider

    Characters (24)
    Son of Skywalker x2
    ObiWan Kenobi
    Princess Leia
    Chewbacca
    Captain Han Solo
    Lando Calrissian
    Lobot
    Sergent Edian
    Cloud City Trooper x9
    Wedge Antilles, Red Squadron Leader
    Derek Hobbie Klivian
    Kier Santage
    Bren Quersey
    Lieutenent Naytaan
    Theron Nett

    Starships (9)
    Home One
    Liberty
    Millenium Falcon
    Red Squadron 1
    Red Squadron 4
    Red Squadron 7
    Red 8
    Red 9
    Red 10

    Interrupts (4)
    Heading for the Medical Frigate
    Nar Shadaa Wind Chimes
    The Signal
    Gift of the Mentor

    Effects (7)
    Traffic Control
    Lightsaber Proficiency
    Bargaining Table
    Cloud City Celebration
    Battle Plan
    Superficial Damage
    Squadron Assignments

    Weapons (8)
    Anakin’s Lightsaber
    ObiWans Light Saber
    Disruptor Pistol x2
    XWing Laser Cannons
    Enhanced Proton Torpedoes x3

    Admiral’s Order (1)
    Concentrate All Fire

    Objective
    Quiet Mining Clon '

    Strategy: '

    The goal of this deck is simple. Sit on Bespin and let them come to you. And if they do, make them pay. Use The Signal to get the Effects out quickly, so that you can cancel the drains, add to lightsabers, and retrieve. The troopers can not only fight (especially with Lobot and Edian), but can cancel drains, and once you have about 6 out, use Nar Shaada Wind Chimes to retrieve even more Force. You should be draining good too. Send ObiWan and Luke to the Lower Corrider and Downtown Plaza with the sabers and proficeincy and you should be draining for a lot each turn. Not to mention that once the Objective is flipped, they cant modify your drains. This works best against pesky Raltiir Ops and effects like Strategic Reserves, Den of Thieves, and Dreaded Imp Starfleet.
    You should also do well in space. Home One allows for good transportation, the Falcon will give you another destiny, Wedge will cancel theirs, and some of the Reds will add destiny to power. You should be activating a lot too, since you pull out all of your locations (that also helps, because the destinies in this deck are normally pretty high). The weapons are great since they normally deploy and fire for less, and the Admirals Order can make using weapons better (as well as make all aliens immune to attrition<6 once the Objective is flipped).






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