Deck ID: 10633
Author: Ned "LTBORG1701" Cox
Title: QMC with troopers Jedi and Red Squadron
Side: Light
Date Published: 2000-09-23
Description:
Cancel Force drains, retrieve Force, and defend on the ground and space. Pretty simple right?
Rating:
4.0
Cards:
'Locations (6)
Bespin
Bespin Cloud City
Cloud City Downtown Plaza
Cloud City Lower Corrider
Cloud City Platform 327
Cloud City North Corrider
Characters (24)
Son of Skywalker x2
ObiWan Kenobi
Princess Leia
Chewbacca
Captain Han Solo
Lando Calrissian
Lobot
Sergent Edian
Cloud City Trooper x9
Wedge Antilles, Red Squadron Leader
Derek Hobbie Klivian
Kier Santage
Bren Quersey
Lieutenent Naytaan
Theron Nett
Starships (9)
Home One
Liberty
Millenium Falcon
Red Squadron 1
Red Squadron 4
Red Squadron 7
Red 8
Red 9
Red 10
Interrupts (4)
Heading for the Medical Frigate
Nar Shadaa Wind Chimes
The Signal
Gift of the Mentor
Effects (7)
Traffic Control
Lightsaber Proficiency
Bargaining Table
Cloud City Celebration
Battle Plan
Superficial Damage
Squadron Assignments
Weapons (8)
Anakin’s Lightsaber
ObiWans Light Saber
Disruptor Pistol x2
XWing Laser Cannons
Enhanced Proton Torpedoes x3
Admiral’s Order (1)
Concentrate All Fire
Objective
Quiet Mining Clon '
Strategy: '
The goal of this deck is simple. Sit on Bespin and let them come to you. And if they do, make them pay. Use The Signal to get the Effects out quickly, so that you can cancel the drains, add to lightsabers, and retrieve. The troopers can not only fight (especially with Lobot and Edian), but can cancel drains, and once you have about 6 out, use Nar Shaada Wind Chimes to retrieve even more Force. You should be draining good too. Send ObiWan and Luke to the Lower Corrider and Downtown Plaza with the sabers and proficeincy and you should be draining for a lot each turn. Not to mention that once the Objective is flipped, they cant modify your drains. This works best against pesky Raltiir Ops and effects like Strategic Reserves, Den of Thieves, and Dreaded Imp Starfleet.
You should also do well in space. Home One allows for good transportation, the Falcon will give you another destiny, Wedge will cancel theirs, and some of the Reds will add destiny to power. You should be activating a lot too, since you pull out all of your locations (that also helps, because the destinies in this deck are normally pretty high). The weapons are great since they normally deploy and fire for less, and the Admirals Order can make using weapons better (as well as make all aliens immune to attrition<6 once the Objective is flipped).
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