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Icy Lockdown

    Deck ID: 10662

    Author: Nick "JediBrain" Stefanko

    Title: Icy Lockdown

    Side: Dark

    Date Published: 2000-09-24

    Description:
    This weird deck does well to throw your opponent off and cause a lot of direct damage. It is a winning deck, surprisingly.

    Rating:
    4.0

    Cards:

    'LOCATIONS - 7
    Hoth
    Hoth Defensive Perimeter
    Hoth Echo Command Center (War Room)
    Hoth Echo Corridor
    Hoth Echo Docking Bay
    Hoth Ice Plains
    Hoth Mountains

    CHARACTERS - 20
    Admiral Chiraneau
    Admiral Motti
    Admiral Ozzel
    Admiral Piett
    Colonel Davod Jon
    Commander Gherant
    Commander Igar
    Commander Merrejk
    Darth Vader
    Emperor Palatine
    General Tagge
    General Veers
    Grand Moff Tarkin
    Janus Greejatus
    Lieutenant Commander Ardan
    Mara Jade, The Emperor’s Hand
    Officer Evax
    Sergeant Major Bursk
    Sergeant Narthax
    Sim Aloo

    STARSHIPS - 6
    Chimaera
    Dengar In Punishing One
    Devastator
    Dominator
    Flagship Executor
    Zuckuss in Mist Hunter

    VEHICLES - 3
    Blizzard 1
    Blizzard 2
    Tempest 1

    WEAPON - 1
    AT-AT Cannon

    ADMIRAL’S ORDERS - 2
    We’re In Attack Position Now (x2)

    EPIC EVENT - 1
    Target The Main Generator

    EFFECTS - 11
    Battle Order
    Empire’s New Order
    Imperial Arrest Order
    Imperial Decree
    Mobilization Points
    Overseeing It Personally
    Presence Of The Force (x2)
    Reactor Terminal
    Rebel Base Occupation (x2)

    INTERRUPTS - 9
    Always Thinking With Your Stomach (x2)
    Control
    Imperial Command (x3)
    Prepared Defenses
    Twi’lek Advisor (x2)
    '

    Strategy: '

    Starting stuff
    Hoth Ice Plains, Prepared Defenses for Imperial Arrest Order, Imperial Decree, and Mobilization Points

    Object of deck
    To start the deck off on the right foot, you need to pull Hoth Echo Docking Bay first turn and drop someone there. Next turn, you’ll have decent activation. In the meantime, use Imperial Command to pull Admiral Piett. Use Piett’s gametext to pull Commander Merrejk. Once deployed somewhere with a Scomp link, use Merrejk’s gametext to pull Hoth.
    This is a double-occupation style deck, and is exceptionally fun to play. The goal is to get both Presence Of The Forces down to 2 non-battleground Hoth sites, then occupy them with generals or commanders with both Rebel Base Occupation and We’re In Attack Position Now on table. The combination of this, and Overseeing It Personally on Emperor Palpatine, you can feasibly bring your opponent to their knees with direct damage.
    If playing against an Echo Base Ops deck, there is the added bonus of using Target The Main Generator to blow the Main Generators, and hence easily cancel EBO; it may not be efficient, but have you ever seen a successful TTMG cripple your opponent? Imperial Command gives you the ability to pull the generals and admirals you’ll need both on Hoth and at Hoth holding the system, plus helps in battles. The deck is heavy with characters so that you should be adequately be able to hold all of Hoth.
    This deck has no retrieval engine. It is designed to work fast and punish your opponent fiercely. '

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