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EBO’s The Way To Go

    Deck ID: 10770

    Author: Phillip "Karrdeshark" Aasen

    Title: EBO’s The Way To Go

    Side: Light

    Date Published: 2000-09-29

    Description:
    A different EBO Deck.

    Rating:
    4.0

    Cards:

    'Characters16
    Commander Luke Skywalker x2
    Admiral Ackbar x2
    Wedge Antilles, RSL
    First Officer Thaneespi
    Major Haash’n
    Tycho Celchu
    Zev Senesca
    Derek ’Hobbie’ Klivian
    EB Trooper x6

    Starships16
    Home One
    Defiance
    Independence
    Liberty
    Mon Calamari Star Cruiser x2
    Art00-Detoo In Red 5 x2
    Red Squadron 1
    Green Squadron 3
    Blue Squadron B-wing x3
    Red Squadron X-wing x3

    Effects10
    EBO
    A New Secret Base
    Launching The Assault
    Haven
    Docking And Repair Facilities
    Mantellian Savrip
    Traffic Control
    Echo Base Garrison
    Entrenchment
    Do, Or Do Not
    Squadron Assignments

    Interrupts6
    Rapid Deployment
    Nar Shaddaa Wind Chimes x2
    The Signal x3

    Locations11
    Yavin 4
    Hoth
    Mon Calamari
    Sullust
    Kessel
    HothEcho Command Center(War Room)
    HothEcho Corridor
    HothEcho Med Lab
    HothEcho Docking Bay
    HothMain Power Generators
    HothNorth Ridge(4th Marker) '

    Strategy: '

    What your trying to do is deploy EBO second turn and then begin the draining. Your not strong at other sites so Entrenchment can help against the likes of Jabba’s Palace/Gailid and Light sabers.
    EBG and Rapid Deployment will get people down quickly so you can deploy EBO. Don’t Try to control every system because you’ll get beat down by a star destroyer deck that way. Control Kessel, Mon Calamari and the system where Haven is and you’ll drain for 11 each turn. You don’t have to worry about the ground because of the Hoth Energy Shield Rules. Use The Signals To deploy Launching the Assault, EBG, and Mantellian Savrip quickly. Because of Mantellian Savrip, you don’t have to worry about attrition. Nar Shaddaa Wind Chimes are the force retrivers in the deck and with 6 EBTs it could be the difference in the game.

    Strategies
    Against BHBM and HDADTJ
    Don’t deploy Luke. Keep him in your hand to use with Mantellian Savrip, but don’t deploy him unless EBO depends on it. Unless they got an awesome space force, which is doubtful, you should win.

    Against COTVG/ISEWYD
    No way they’re going to have a space game better then yours. Should be a piece o’ cake.

    Against SYCFA
    Could be trouble. The’ll have space for sure so it’s going to be a race to see if you can drain they’re reserve deck away before they attempt to blow up hoth. If you don’t make a mistake, you should win.

    Against Ralltir Ops
    With a deck like that, not enough space to stop your drains. Chalk up a win for yourself.

    Against CCT/MFD
    Give ’em Derek. Don’t attempt to rescue him. Play deck as usual and you should win.

    Remember, like all decks this is not invincible and I’m not trying to say it is, but if it’s played right, then you’ll always be in the game even if you don’t win.
    Thanks for reading this and good luck playing it. '

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