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Gangstas Paradise Version 1 1

    Deck ID: 10776

    Author: Alexander "Black Leader" Schwarz

    Title: Gangstas Paradise Version 1 1

    Side: Dark

    Date Published: 2000-09-29

    Description:
    New version of my Court-Flip withbetter battle capability and retrieval.

    Rating:
    4.5

    Cards:

    'Locations (8)
    JP - Audience Chamber
    JP - Dungeon
    JP - Rancor Pit
    Tattoine - Cantina
    Tattoine - Great Pit
    Tattoine - Jabbas Palace
    Coruscant
    Sullust

    Characters (16)
    Chall Bekan
    Cloud City Engineer
    Boelo
    Jabba (SE) x 2
    Mara Jade
    Dr. Evazan
    Iggy with Gun
    4-Lom with Gun
    Dengar with Gun
    Bane Malar
    Ephant Mon
    Gailid x 2
    Brangus Glee
    Bubba with Blaster

    Creatures (3)
    Rancor x 2
    Bubo

    Ships (4)
    Bubba in Salve I
    Bossk in Bus
    Buzzeyes in Misthunta
    Dengar in Boat

    Weapons (1)
    Maras Stick

    Interrupts (15)
    Prepared Defenses
    Barrier x 2
    Ghhhk
    Masta Move
    None shall Pass x 2
    Operational as Planned
    Projective Telepathy
    Shut him Up, shut him down
    Trapdoor x 3
    Twilek x 2

    Effects (12)
    All Wrapped Up
    No Bargain
    Oppressive Enforcement
    Secret Plans
    Security Precautions
    Battle Order
    Search & Destroy
    Lateral Damage
    Scum & Villany x 2
    First Strike
    Hell 2 pay

    Objective (1)
    Court of the Vile Gangsta ...
    '

    Strategy: '

    Setup Always start with No Bargain and
    Oppressive Enforcement. The third effect depends
    on the deck youre facing.

    Pull out your ships, one by one and fortify
    the Audience Chamber and then get Scum and villany
    up and running.

    Against space, use Search & Destroy - you have
    to occupy three battlegrounds fast, because
    of Honor. But dont go outside the palace, unless
    you have a Ghhhk or Jabba and Ephant Mon.

    After all you dont want to loose, because of
    one beatdown.

    Never let the opponent battle you - instead he
    should be on the receiving end of a skirmish.

    The Power of this Decktype is the immense
    retrieval, so initiate all battles if possible.

    If he deploys and you see a beatdown coming,
    barrier him, hopefully discouraging him from
    continuing with his plan.

    If he is stupid enough to come to you, use
    your Hunters and the evil Dr. to clear the field
    and get a few captives to throw into the brig
    for two force retrieval and later on feed them
    to the Rancor.

    Some drains, and the game should be yours.

    Matchups

    Profit Actually the best matchup, since
    you will be battling on the same turf, and you
    are getting lots potential meals for your little
    darling, the Rancor.

    Start Chall and Boelo as your two Aliens -
    pull the Engineer to convert the Chamber and
    use the ACs GT for Ephant Mon, discouraging him
    from attacking and preventing Lando with his
    axe, deployed.

    From then on, get your Hunters out, and try
    to capture Han with Iggy to feed him to the
    Rancor, which will pretty much end his game.

    This is the only matchup, in which you will
    start All Wrapped Up, because most Profit Decks
    dont wait, to retrieve five or ten.

    You have 4 Lom to deal with Ben, who is a major
    pain in the ass, since he will usually have
    the job of protecting Han.

    If you have your captive and arrive at the
    Rancor Pit, he will try to get rid of you.

    Drop Bubo asap, so he cant move from the site
    and is trapped. The GT of Rancor Pit already
    prevents him from moving away, using You will
    take me to Jabba now, dont forget that.

    Use him to get rid of spies, too.

    Use Battle Order and Sullust to drain for free.

    With None Shall Pass, prevent early Lukes and
    Bens, even the Massa can be a pain in the ass.

    With OTE out, since this version has no alter,
    Use first strike to initiate a battle at a site
    with opposition, retrieve three, make him loose
    one, then cancel the battle via projective
    Telepathy.

    Use some DD and Drains to finish this.

    MWYHL Use Search and Destroy early on.
    Always keep a Barrier or None Shall Pass, in
    case you play a test one or two - deck.

    Try to get through as many drains as possible,
    but watch out, if he isnt playing The Way of Things, Suprise Assault may be looking for ya.

    Get Ships to Sullust to get by the effect of
    Battle Plan.

    Overall start with OE and Secret Plans.

    Try to grab any On the Edges he throws and
    use Projective Telepathy for AFA.

    You can load up your ship with Hunters and travel
    to Dagobah via Sullust to land there and battle
    him, eventually sacking his apprentice, which
    you can then transfer on to your ship and keep
    in a safe distance in space. Still, you have to
    include an a-4 character in your landing party
    or Yodas GT will screw you up.

    TIGIH Try to get Search and Destroy up and
    running. Start Battle Order to kill his early
    drains. You may want to get to Endor, after he
    has spread to capture some. Just beware speeders.
    If thats what he is playing, fortify your
    crew at the hut, his combat vehicles cant get
    there. As usual get three BGs up to counter
    HotJ . Use your DD and Drains - but beware the
    Superfalcon once you get to space - a Barrier
    early on and a follow up Lateral should deal with
    this. Use Bubo on the ground to eat Boushh if
    she or another non-droid spy decide to stall your
    drain at the hut.

    If he is not playing speeders, feel free to roam
    at will, just dont be stupid and spread to thin.
    If you run up against Close Air Support,
    Try to kill his Z 95s .

    You can use your Grabber to get hold of
    Insertion Planning, if you feel they play it alot.

    Most of this info applies to RST also, with the
    additon, that RST is more heavy on Drains.
    Try to capture Midge and Solo, who will cancel
    a BD with any scout. watch out for I know -
    this can get him the Daughter and Anakins Stick

    Hidden Base Use S&D. Pull your ship early on,
    but dont deploy until they flip, then immediately
    probe. Get your retrieval engine up and running.

    Beware I ll take the Leader and X - Wing Cannons.
    Usually try to keep your ships together, especially after you have probed his base with
    Security Precautions , since the battle damage
    against you is up and running. With this, try
    to get your Ghhk early.

    If you run into a space-heavy variant, spread
    on the ground, if you have barrier and
    Ghhhk. You can use Coruscant to convert theirs.

    Dont deploy Sullust though.

    If he deploys Alderaan and Tattoine at the start,
    fish for Secret Plans - this usually means
    Our most desperate Hour.

    Try to prevent his moving from Tattoine by
    engaging him in battle several times. If he
    deploys and tries to move the same turn to
    Alderaan to retrieve, use Barrier.

    Similar strategy vs. Kessel Runs, although if
    this is popular in your area, you might want
    to include an Alter or two.

    Oh, use MastaMove to kill Savrip, Shut him up/down
    for Bacta Tank and Operational as planned for
    tracking / reactor terminal - tech in all games.

    Have fun

    Black Leader '

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