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Imperial control of Yavin 4

    Deck ID: 10804

    Author: William "FredDurst100" Diniega

    Title: Imperial control of Yavin 4

    Side: Dark

    Date Published: 2000-09-30

    Description:
    This deck uses palpatine and other cards to take over Yavin 4 the way it should have been done.

    Rating:
    4.5

    Cards:

    'Locations (9)
    Yavin 4(start)
    swamp(start)
    jungle
    forest
    desert
    Y4jungle
    Y4docking bay
    Coruscant
    Dagobahcave

    Characters (20)
    Emperor Palpatine x3
    Lord vader
    Grand moff tarkin
    Myn keneugh
    Sim aloo
    Janus greejatus
    Lieutenant commander ardan
    Admiral ozzel
    Admiral motti
    General veers
    General tagge
    Commander igar
    Commander merrejk
    Captain sarkli
    Mara Jade, the emperors hand
    Colonel dyer
    Moff jerjerrod
    Admiral piett

    Starships (10)
    Boba fett in slave 1
    IG88 in ig2000
    Bossk in hound’s tooth
    Dengar in punishing one
    Zuckuss in mist hunter
    Thunderflare
    Chimaera
    Dreadnaught-class heavy cruiser
    Emperors sword
    Emperors shield

    Interrupts (4)
    Prepared defenses(start)
    Alter
    Sense
    It’s worse

    Effects (14)
    Oppresive enforcement(start)
    Imperial arrest order(start)
    Battle order(start)
    Presence of the forcex2
    There’ll be hell to pay
    Death squadron
    Reactor terminal
    Organa’s ceremonial necklacex2
    Rebel base occupationx2
    Overseeing it personallyx2

    Admirals orders (2)
    Were in attack position nowx2

    Objective (1)
    Imperial occupation/Imperial control '

    Strategy: '

    This deck can get your opponent to lose at least 20 force during each of your control phases.

    You can do this by getting Palpatine out early at the swamp so your opponent has a hard time taking him out because he has to pay +3 force to battle there. You then build up Imperials at the Yavin 4 sites you’ve pulled with your objective or you can build up in space at Yavin4. Once you have the space built up you can play tour Admiral’s order. Once you’ve got the ground covered by Imperials you can play Rebel base occupation, Organa’s necklace, and overseeing it personally.
    With those you will have a drain of 3 at every Yavin 4 site, your opponent will be losing an additional 1 force for every yavin site you occupy and 1 more additional force for each site your commander or general controls from the admirals order.

    Against Hidden base
    You will have a lot of direct damage your opponent can’t cancel and if you get your ships out at yavin your opponent won’t want to play with them.

    Against There is good in him
    You should be able to outbattle your opponent so he doesn’t get a significant amount of cards on i feel the conflict to turn vader.

    Against Profit
    Your opponent will be losing more force than you will be. You should be able to get your full setup before your opponent gets their direct damage and good drains out. Battle order will slow them down too.

    Against EBO
    This can prove to be a problem but you should comeout triumphant. Your opponent will have more force loss than you would. You just have to get everything out fast.

    Well, that’s my first deck i’ve ever entered on Decktech and I hope you all like and use it.

    '

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