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Disco Lando’s Deal-O-Rama

    Deck ID: 10840

    Author: Dan "Static-X" Grover

    Title: Disco Lando’s Deal-O-Rama

    Side: Dark

    Date Published: 2000-10-02

    Description:
    Dark Deal with a heavy shot of Cloud City Sabacc. Fun and safe for the whole family.

    Rating:
    3.5

    Cards:

    'OBJECTIVE (1)
    TDIGWATT/PIDAIAF {S}

    LOCATIONS (7)
    Cloud City Casino {S}
    Bespin
    Bespin Cloud City
    Cloud City Downtown Plaza
    Cloud City Port Town District
    Cloud City East Landng Platform
    Cloud City West Gallery

    CHARACTERS (16)
    3x Disco Lando Calrissian
    2x Lobot
    Lord Vader
    Darth Vader DLOTS
    Emperor Palpatine
    Mara Jade
    Sim Aloo
    Janus Greejatus
    Grand Moff Tarkin
    Salacious Crumb
    4-LOM with Concussion Rifle
    2x R2-Q2

    CREATURES (1)
    Bubo

    STARSHIPS (5)
    Executor
    Chimaera
    Boba Fett In Slave 1
    Bossk in Hound’s Tooth
    Zuckuss in MIst Hunter

    VEHICLES (2)
    Blizzard 2
    Tempest 1

    WEAPONS (2)
    Vader’s Lightsaber
    Mara’s Lightsaber

    EFFECTS (11)
    Oppressive Enfrocement {S}
    Imperial Arrest Order {S}
    Crush The Rebellion {S}
    Secret Plans {S}
    2x Dark Deal
    Cloud City Occupation
    Reactor Terminal
    Battle Order
    Lateral Damage
    Search And Destroy

    INTERRUPTS (15)
    Prepared Defenses {S}
    5x Cloud City Sabacc
    3x A Real Hero
    2x Imperial Barrier
    Ommni Box
    Masterful Move
    Twi’Lek Advisor
    Limited Resources '

    Strategy: '

    Okay, now for the fun stuff. This deck is all about gambling. You can take your time setting up Dark Deal, all the while gambling with Sabacc. Get Lando and Lobot out at the casino ASAP (Lobot should be no problem, because you can pull him with A Real Hero), preferably aboard one of the AT-AT’s to protect them from weapons fire. Keep your opponent away with A Real Hero (lets your Lando add 2 () battle destinies in ANY battle), and keep retrieving force. Try to get R2-Q2 on the AT-AT as well- during your draw phase, scan the top three cards of your deck so you know how your gambling will go It’s legalized cheating (Question for you smart people out there Can R2-Q2’s ability be used more than once? It doesn’t say "Once per turn" on the card.) Basically, you can set up Dark Deal at your own pace, then pound the snt out of your opponent.

    Now, this is just a preliminary deck, and I have a few dilemmas. Most importantly, should I instead start with Any Methods Necessary? It will let me start with a bounty hunter and ship, but more importantly, it lets me get the prison right away, which means first turn Disco Lando if I don’t get him in my hand, plus it gives him a place to hide for a while. This is most important against decks that get him on the first turn with Strike Planning, but should I do this. Please let me know what you think. Anyway, thanks for your time. And remember, KEEP DISCO EVIL. '

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