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Speed space Palpy and lots of ships

    Deck ID: 10852

    Author: William "FredDurst100" Diniega

    Title: Speed space Palpy and lots of ships

    Side: Dark

    Date Published: 2000-10-02

    Description:
    This deck can get you activating 12 force, a Palpy out to alter and sense with, and be able to swarm your opponent with bounty hunters and interceptors on the second turn.

    Rating:
    4.0

    Cards:

    'Locations (9)
    Alderran (start)
    Death star docking bay 327 (start)
    Death star (start)
    Kiffex
    Corulag
    Kashyyyk
    Sullust
    Kessel
    Endor

    Characters (7)
    Baron soontir fel
    Commander Merrejk x3
    Emperor Palpatine x3

    Starships (22)
    Tie Interceptor x10
    Saber 1
    Boba Fett in slave 1
    Bossk in hound’s tooth
    Dengar in punishing one
    Ig88 in Ig2000
    Zuckuss in mist hunter
    Death star assault squadron
    Dreadnaught-class heavy cruiser x5

    Interrupts (14)
    Monnok
    Masterful move
    It’s worse
    All power to weapons x4
    Short Range fighters x2
    Prepared defenses (start)
    Alter x2
    Sense x2

    Effects (7)
    Well guarded x2
    Dreaded imperial starfleet
    Reactor terminal
    Mobilization Points (start)
    Battle order (start)
    Crossfire (start)

    Objective (1)
    Set your course for Alderran/The ultimate power in the universe
    '

    Strategy: '

    Here’s what you do. On the first turn you should drop either a Palpy or Merrejk at the docking bay 327. You pull corulag with mobilization points and if you dropped merrejk, pull another battleground system. Also drop a system if you have one in your starting hand. On second turn you have 3 force from Death Star, 1 from palpy if he’s on table, 3 from docking bay because you should control it and it gets +2 if you control it from mobilization points, 2 from corulag, and another 2 from any other system you dropped. That’s a total of 12 force. If Merrejk is on table pull another system (do this almost every turn). You’ll be able to drop a lot of ships with all the force you have and you won’t have to pay to drain because you occupy the docking bay and a battleground system. You pretty much just battle and drain the rest of the way.

    Against EBO
    You should be able to take this out because you’ll have a lot of space to block your opponent’s drains and you should be able to out battle your opponent.

    Against There is good in him
    Pretty much just out drain your opponent in space and if he comes into space battle him off the table.

    Against Mind what you have learned
    You shouldn’t have a problem be cause you don’t have a lot of drain bonuses and can out battle him in space.

    Agains Mains and toys
    Let your opponent have the ground you’ll have space and if he drops a super falcon just drop Dengar in P1 and some other ships to take it out.

    Against Xwing swarm
    There’s a reason why I use Interceptors.

    Against hidden base
    Just take over space and probe the systems.

    Against Profit
    Battle order should slow your opponent down and you’ll be draining big in space which is way more than his direct damage. If he drops The celebration just go take over Tattoine and cancel it.

    That should be eough for you to see that this deck can combat most of the decks out there. I hope you will have fun if you play this deck.

    William Diniega
    No Luke, I did it all for the NOOKIE '

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