Deck ID: 10869
Author: Dan "Static-X" Grover
Title: Disco Lando’s Deal-O-Rama v 2 0
Side: Dark
Date Published: 2000-10-03
Description:
Welcome to Disco Lando’s House O’ Gambling. Please check your weapons at the door, unless you’re a Dark Lord of the Sith.
Rating:
3.5
Cards:
'OBJECTIVE (1)
TDIGWATT/PIDAIAF {S}
LOCATIONS (7)
Cloud City Casino {S}
Bespin
Bespin Cloud City
Cloud City Downtown Plaza
Cloud City Port Town District
Cloud City Security Tower {S}
Cloud City West Gallery
CHARACTERS (16)
3x Disco Lando Calrissian
2x Lobot
Lord Vader
Darth Vader DLOTS
Emperor Palpatine
Mara Jade
Sim Aloo
Janus Greejatus
Grand Moff Tarkin
4-LOM with Concussion Rifle
2x R2-Q2
Zuckuss {S}
CREATURES (1)
Bubo
STARSHIPS (5)
Executor
Chimaera
Boba Fett In Slave 1
Bossk in Hound’s Tooth
Zuckuss in MIst Hunter {S}
VEHICLES (2)
Blizzard 2
Tempest 1
WEAPONS (2)
Vader’s Lightsaber
Mara’s Lightsaber
EFFECTS (11)
Oppressive Enfrocement
Crush The Rebellion
Expand The Empire
Secret Plans {S}
2x Dark Deal
Cloud City Occupation
Reactor Terminal
Battle Order
Lateral Damage
Search And Destroy
INTERRUPTS (16)
Any Methods Necessary {S}
5x Cloud City Sabacc
3x A Real Hero
Imperial Barrier
Ommni Box
Masterful Move
2x Twi’Lek Advisor
Limited Resources
'
Strategy: '
Okay, now for the fun stuff. This deck is all about gambling. You can take your time setting up Dark Deal, all the while gambling with Sabacc. Get Lando and Lobot out at the casino ASAP (Lobot should be no problem, because you can pull him with A Real Hero), preferably aboard one of the AT-AT’s to protect them from weapons fire. Keep your opponent away with A Real Hero (lets your Lando add 2 () battle destinies in ANY battle), and keep retrieving force. Try to get R2-Q2 on the AT-AT as well- during your draw phase, scan the top three cards of your deck so you know how your gambling will go It’s legalized cheating (Question for you smart people out there Can R2-Q2’s ability be used more than once? It doesn’t say "Once per turn" on the card.) Basically, you can set up Dark Deal at your own pace, then pound the snot out of your opponent.
For version 2.0, I decided to start Any Methods Necessary with Zuckuss and ZiMH, plus the prison, because the ability to get Disco Lando out on the first turn is invaluable. I should also be able to get Lobot in my first few turns, and once they’re on an AT-AT, they’re safe from just about anything. I can also put Expand the Empire on the Casino, making a few other sites casinos as well. Well, since I didn’t get any feedback on the first one, I would appreciate it if SOMEONE would read this and give me your thoughts. And remember, KEEP DISCO EVIL. '