DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
Revenge Of The Amazing Elom Brigade

    Deck ID: 10897

    Author: Dan "Static-X" Grover

    Title: Revenge Of The Amazing Elom Brigade

    Side: Light

    Date Published: 2000-10-04

    Description:
    Your basic Mains and Eloms deck. Designed for maximum ass-whomping.

    Rating:
    3.5

    Cards:

    'LOCATIONS (8)
    Dagobah Yoda’s Hut {S}
    Home One Dorking Bay
    Hoth Echo Dorking Bay
    Yavin 4 Dorking Bay
    Cloud City Dorking Bay
    Tatooine Dorking Bay 94
    Cloud City Lower Corridor
    Tatooine Cantina

    CHARACTERS (22)
    2x Jedi Luke
    2x Ben Kenobi
    Captain Han Solo
    Han with Blaster
    2x Leia with Blaster
    Chewbacca
    Wedge Antilles
    KFC
    Figrin D’an
    10x Elom

    STARSHIPS (6)
    Millenium Falcon
    Home One
    Tantive IV
    Spiral
    Liberty
    GLiG1

    WEAPONS (2)
    Luke’s Saber
    Ben’s Saber

    EFFECTS (10)
    Insurrection {S}
    Staging Areas {S}
    Do Or Do Not {S}
    Wise Advice
    Traffic Control
    Mantellian Savrip
    Draw Their Fire
    Yarna Dal Gargan
    Honor Of The Jedi
    Bacta Tank
    INTERRUPTS (12)
    Heading For The Medical Frigate
    3x The Signal
    2x Rebel Barrier
    2x Fallen Portal
    Nar Shaddaa Wind Chimes
    Clash O’ Sabers
    Transmission Terminated
    NOOOOOOOOOOOOOOO '

    Strategy: '

    Ahh, yes. The old standby, mains beatdown. It never really left, it just got overshadowed by ROPs and Hunt Down. Well, it’s still here, and better than ever. I haven’t yet gotten to optimize it for JPSD; I plan to wait until it’s released and then make my changes. However, this deck is flexible and should do well against most deck types. Once that card that hoses Honor is out, Hunt Down and BHBM will be out there in force, and I will have to make some changes. However, until then, this deck should be solid. SAC is taken care of by Do Or Do Not, plus there’s Wise Advice in there to further discourage SAC-happy folks. Admittedly, since I just made this deck (and it’s not exactly an original concept; everyone uses it), I’m not sure how it stands up against other decks. Here’s my main strategies against predominant decks.

    Hunt Down- Okay, a lot of Hunt Down decks work off of Imps, right? And what do Eloms hate? That’s right, Imps. Beat down at will, use TT to cancel Visage at your earliest convenience, and use NOOOOOOOOOOOO if Luke loses a duel.

    BHBM- Similar concept. Send your Eloms to kick the crap out of your opponent. Give them Luke to stop force loss, then pound on them.

    Dark Deal- It’s been making a comeback. Simply, since most Dark Deal decks go for speed at the cost of spreading out, just smack them down. If possible, do it before they can get Dark Deal out. And remember, you can cancel Dark Deal by occupying 4 Cloud City Locations.

    TIES- I don’t see these much, but they are out there. Just battle them in space while draining on the ground. Watch out for Lateral Damage.

    ROPS- You won’t see these too much any more. If you do, go to Ralltiir and smack them with Eloms.

    WEll, there you go. I can’t think of many other deck types off the top of my head. Anyway, let me know what you think. '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.