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Rebel Strike Team Beatdown

    Deck ID: 10907

    Author: Brett "B.S." Severson

    Title: Rebel Strike Team Beatdown

    Side: Light

    Date Published: 2000-10-04

    Description:
    This Rebel Strike Team kills all, well, almost all.

    Rating:
    4.0

    Cards:

    '
    Objective
    Rebel Strike Team/Garrison Destroyed

    Locations 7
    Endor
    rebel landing site
    hidden forest trail
    back door
    great forest
    dense forest
    Rendezvous point

    Characters 24
    luke skywalker, jedi knight
    epp obi
    chewie of kashyyyk
    gen. solo
    epp luke
    daughter
    orrimaarko
    wuta
    gen. crix madine
    corp. midge
    4 endor scout troopers
    serg. brooks carlson
    maj. panno
    nien numb
    gen. calrissian
    wedge antilles, red squad. leader
    lt. blount
    colonel cracken
    2 h’nemthe
    gen. walex blissex

    starships/fighters 8
    gold squad. 1
    red squad. 1
    tala 1
    tala 2
    home one
    spiral
    masanya
    independence

    lightsabers 2
    lukes
    Anikan’s

    interrupts/effects/admirals orders 19
    heading for the medical frigate/starting
    capital support
    Squadron assignments/starting
    close air support/starting
    strike planning/starting
    do or do not
    uncontrollable furry
    wise advice
    what’re you tryin’ to push on us?
    menace fades
    rebel barrier
    a few maneuvers
    projection of a skywalker
    docking and repair facilities
    houjix
    battle plan
    honor of the jedi
    i know
    traffic control '

    Strategy: '

    bacta tank is in, in trade for a scout. Yes this deck does look like something you’ve seen before. I took some pointers from Rebel Strike Team Done Right.

    This is the General idea
    Don’t blow up the bunker It’s too hard, I spent two months trying and I only did it 3 times. This deck has done well in playtesting and pretty good in tournements, 2 games lost. Start with Squadron Assignments and Strike Planning, the third one varries on what you’re trying to do. Normaly I pull out close air support, get things going good for my troopers, early. First, if don’t get any generals in my starting hand, I’ll use stile planning to grab crix, then crix to grab wuta. Then I deploy sites and get scouts out, get ships and their pilots and plop them down anywhere I can. After I start ploping down guys/girls I force drain as much as I can, hold off on battle plan until you occupie a battle ground site and system. Then Battle, and crush your apponent. Chop people up with light sabers and don’t look back Flip as soon as you can and star retrieving scouts, if you have lost any. You should do alright, I did and do, but what do I know, I’m just a newbie.

    Machups

    Raltir
    send three spies to the Raltir system, all piolts. Use projection to weaken their drains. Use do or do not/ wise advice to weaken their alters. If you can’t flip em back, who cares, run to Raltir battle em

    Hunt down
    Use honor to stop visage. If they get to occupie three batleground sites, use a spie in the holotheatre. I have changed my mind, send the beatdown of Luke jedi, and daught er with their lightsabers slice em dice and send him to that growing lost pile.If you don’t like taking any chances then,if it’s not lord vader, piss him off and deploy uncontrollble, but just vader alone would get creamed. Vader and tarken, I creamed them in the last tourny I played in. last oct. 14 2000.That should be good, those force drains will kill yah, won’t they? Oh, and if he drops other mains slice’m and dice’m.

    bhbm
    no contest, only once has this deck been beaten by bhbm (I don’t know whats up that wookie20 retards a**) in tourny play, and I’m ashamed to say it but, it was to that stupid jabroni wookie20. He got lucky, extremely lucky. No contest. Just play ”smartly”.

    Those are the real popular decks in my area and around a lot of places so I will stop here.

    Thanx for reading and reviewing
    -Brett '

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