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Another Rebel Strike Team EvilDoers Beware

    Deck ID: 10912

    Author: Mark "Ar2Dee2" Zoran

    Title: Another Rebel Strike Team EvilDoers Beware

    Side: Light

    Date Published: 2000-10-04

    Description:
    Power at Endor in First couple of turns.

    Rating:
    4.5

    Cards:

    'Starting7
    Rebel Strike Team
    Endor
    Rebel Landing Site
    HFTMF-
    (this depends on opponent)
    YISYW
    Insurrection
    Wise Advise
    Do, or Do not
    Strike planning
    (=always)

    Locations5 (besides above ^)
    Landing platform
    Bunker
    Back Door
    Forest
    Home One War Room

    Characters20
    Chewbacca Of Kashyyyk
    LSJK
    Daughter of Skywalker
    General Solo
    Obi w/Lightsaber
    General Madine
    Sergeant Junkin
    Major Panno
    Colonel Cracken
    Lieutenant Blount
    Tycho Celchu
    Corporal Midge
    Major Olander Brit
    Sergeant Brooks Carlson
    Lieutenant Page
    Corporal Kensaric
    Corporal Beezer
    Orrimaarko
    R2-D2(Artoo-Detoo)-New Hope
    Wuta

    Weapons5
    Luke’s Lightsaber
    Jedi Light Saber
    A280 Sharpshooter Rifle
    Anakin’s Lightsaber
    Chewbacca’s Bowcaster

    Interrupts8
    I know X2
    The signal
    This absolutely Right
    Fly Casual
    Fallen Portal
    Shocking Info.
    Punch it

    Effects7 (besides above ^)
    Close air Support
    I wonder who they found
    That’s one
    Count me in
    I’m with you too
    Projection of a skywalkerX2

    Starships6
    Gold Leader in Gold One
    Red Leader In Red One
    Independence
    Tala Twins (1 and 2)
    Lando In Millennium Falcon

    '

    Strategy: '

    Overview
    Always start with Strike Planning, Wise Advise, and YISYW. The other effects are optional on which to use if need
    be Use Strike P. to get out Han and Crix- Crix to get Chewie (and other scouts), to get Wuta, to get sites, to flip the
    Objective
    On the first turn get Madine, Han, Chewie, and Wuta.(Madine and Han before activating or on opponents turn and
    yours )
    Also lose YISYW to get "I wonder who they found" for Han.
    Now that the first turns are over CONTROL ENDOR Get out scouts with Crix And get out The Bunker. If
    opponent is force draining you lose ability 1 or 2 scouts you can get them back if you flip, DO NOT lose too many
    though
    I know comes in handy when Han "accidentally" is left alone at a site Hi Leia, and what do you have with you? Mr.
    Lightsaber Get over here "Chop, Chop"
    These Starships are here for protection of Tala twins. Nobody needs to lose those Battle bonuses from Close Air
    Support
    Independence may be changed for Liberty (it goes to the used pile if lost in a battle).
    Where I am at M’iiyoom Onith is big Don’t know why. Well use shocking Info. it get’s the Onith out Or if opponent
    isn’t using MO use it as a recyclable 5
    I know "IWWTF" is hard to play but you can’t ignore the bonuses. Evildoers Beware
    Keep R2-D2 at the Landing Platform, Back Door, Or Bunker. Why? R2 says if at a Scomp link when opponent
    draws destiny of 1-3 Activate 1 force----------4-6 may draw the top card of reserve deck into hand. Can’t argue with
    that.

    '

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