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BX-Weapons

    Deck ID: 10981

    Author: Martijn "Mare Tino" Peeters

    Title: BX-Weapons

    Side: Light

    Date Published: 2000-10-08

    Description:
    Control space woth B-wing & toys.

    Rating:
    4.0

    Cards:

    '
    START (7)
    Hidden Base/Systems Will Slip Through Your Fingers
    Rendezvous Point
    Aquaris (Hidden Base, choose yours)
    Heading For The Medical Frigate
    Your Insight Serves You Well
    Do, Or Do Not
    Strike Planning

    SYSTEMS (5)
    Aquaris
    Endor
    Kessel
    Kiffex
    Roche

    CHARACTERS (4)
    Boushh
    Luke With Lightsaber
    Obi-Wan With Lightsaber
    TK-422

    STARSHIPS (14)
    A-wing
    Blue Squadron B-wing x4
    B-wing Attack Fighter
    Red Leader in Red 1
    Red Squadron X-wing x2
    X-wing x2
    Home One
    Liberty
    Spiral

    WEAPONS (6)
    Concussion Missiles
    Enhanced Proton Torpedoes
    Intruder Missile x2
    X-wing Laser Cannon x2

    EFFECTS (8)
    Aim High
    Honor Of The Jedi
    Order To Engage
    Projection Of A Skywalker
    Rebel Fleet
    Slayn & Korpil Facilities
    Traffic Control
    What’re You Tryin’ To Push On Us?

    INTERRUPTS (15)
    All Wings Report In
    Hyper Escape
    Rapid Fire
    Rebel Barrier
    Stay Sharp
    Steady Aim x2
    The Signal x2
    Hit And Run x2
    On The Edge x2
    Power Pivot x2

    ADMIRAL’S ORDER (1)
    Concentrate All Fire '

    Strategy: '



    Concentrate on 1 or 2 systems. You should be able to win all battles in space against most decks. Try to wait as long as possible with the flip. Order To Engage is a must.

    Because of Hidden Base with retrieval it is possible to win with 1 or no cards in Lost Pile.

    Do, Or Do Not is currently the only SA protection, beacuse of the retrieval posibilities.

    Strike Planning is there just for the force. If opponent play Endor Operations, don’t start with Strike Planning, but with Aim High or no third Effect.

    Your Insight Serves You Well’s main purpose is to get Aim High or Honor Of The Jedi.

    Aim High power +5 in battle and helps when playing TIEs.

    Intruder Missiles Try to keep them from table, thus only deploying them in your turn before a battle or as a ’react’ to a battle.

    Concentrate All Fire Ships power +3 and a better change of hitting ships.


    A-wing stops ’reacts’ (Sword, Shield), can be exchanged for another starship


    Cards to include
    - second PoaS
    - Clouds tegen Ralltiir
    - S-Foils, weapon destinies +1, Power +2
    - Second Barrier
    - It’s A Hit Take a B-wing from Lost Pile
    - Second Rapid Fire, great when playing Big Blue
    - Effective Repairs, to get ’Altered’ or other lost Effects back.

    '

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