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The Iron Curtain v1 0

    Deck ID: 11000

    Author: Andrew "4EvAWiZe" Wise

    Title: The Iron Curtain v1 0

    Side: Light

    Date Published: 2000-10-09

    Description:
    Oola, and many others used to prevent the opponent from coming at you: Manipulator

    Rating:
    4.0

    Cards:

    'objective (1)

    hidden base..


    Locations (10)

    Rendezvous point

    raltiir

    dagobah

    kessel

    endor

    hoth x2

    hoth db

    yoda’s hut


    Characters (16)

    Oola x4

    General Crix

    ten numb

    lt blount

    colonel cracken

    d2 wedge

    gen calrissian

    nien numb

    hobbie

    epp luke

    capt han

    raltiir freighter captain x2


    Effects (11)

    squad assignments

    strike planning

    honor

    OtE

    traffic control

    wise advice

    staging areas

    insurrection

    kessel run x3


    Interrupts (9)

    Visored vision x3

    the signal x2

    Heading for med frigate

    barrier

    a few manuvers

    hyper escape


    Starships (10)

    red squad 1

    tala 1

    tala 2

    yt-1300 transport x2

    blue squad 5

    gold squad 1

    red squad 4

    home one

    liberty


    Admiral’s order (2)

    i’ll take the leader x2


    weapons (1)

    xwing cannons (se)

    '

    Strategy: '

    starting

    hidden base

    rendezvous pt

    hoth

    med frigate

    strike planning

    squad assignments

    staging areas


    basic strategy is to setup oola and crix at the hoth db and pull scouts and limit their hand size while gaining control of space. you deploy your systems as follows

    first endor/hothdb, dagobah/yoda’s hut, hoth, raltiir, and finally kessel. you might want to delay in the deploying of kessel until you are ready to flip, which shouldn’t be till end game anyway.


    now ill give some strategy against certain decktypes


    vs. ties

    your oola wont do much good, but go ahead and set her up anyway to take away their vader comign to the docking bay. try to hack away the emperor with your luke, otherwise let him set there and beat them up in space. hold your admiral’s order until you get a fleet amassed in your hand. deploy them, deploy your AO (replacing their hopefully) and beat them down with massive power and immunity. look to get the all power to weapons with your visored vision, note you can do it twice to make it really sting. as long as you keep your AO out, and keep your retrieval going you should win this one.


    vs. court

    this is one game where your oola will hurt them, only thing to remember is to protect her with maybe the luke and crix. spread out in space and get your AO running asap to keep their bounty hunter ships weak. honor should help you against the early damage. your retrieval and large drains should easily beat them.


    vs. ralops

    as soon as you get enough force get cracken/blount to raltiir early and continue to deploy your systems as usual. hold raltiir and expect them to deploy to raltiir then land. if you get lucky and have a barrier, hold it and wait for their ship to come to raltiir. you have no projections in here as your retrieval should easily counteract their S&D and drains. oola will help a lot, easy game when played correctly.


    this is the first version of this deck, any good comments will be greatly appreciated. thanks for reading.


    '

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