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Court Occupation

    Deck ID: 11004

    Author: edmund "edmund" gray

    Title: Court Occupation

    Side: Dark

    Date Published: 2000-10-09

    Description:
    Use court as a set up for occupation.

    Rating:
    3.5

    Cards:

    'Start(8)

    Court
    AC
    Dungeon
    Pit
    Prepared Defenses
    Mobilization Points
    You Cannot Hid Forever
    Oppressive or Resistance

    Locations(5)

    Tantooine x2
    Executor DB
    DSII DB
    Tantooine DB

    Characters(20)

    Lord Vader x2
    Tarkin
    Mara
    Igar
    Aloo
    Merrejk
    Godhert
    ECC 4-lom
    U-3p0
    Jabba the Hutt
    Djas Puhr
    Malar
    Jodo Kast
    Danz Borin
    Dr. Evazen
    Dannik Jerriko
    Niado
    EPP Boba
    ECC Ig 88

    Weapons(2)

    Vader’s ls
    Mara’s ls

    Ships(6)

    Bossk
    Zuckuss
    Dengar
    Executor
    Chimera
    Dreadnaught

    Vehicles(2)

    Tempest 1
    Blizzard 2

    Effects(7)

    Resistance
    There’ll be hell to pay
    Tantooine Occupation
    Battle Order
    Search and Destroy
    Presence of the Force x2
    Security Precautions


    Interrupts(10)

    Ghhhk
    Sniper x2
    Elis Helrot x2
    Twileck x2
    Alter x2


    '

    Strategy: '

    Court lets you start with 2 tantooine battlegrounds and pull another, so it’s the perfect set up for occupation.

    Start pulling DBs and plop scrubs to start activating tons. About 2-3rd turn pull Mara and saber to AC. From there you should be well on your way to dominating Tantooine with the massive activation and frightening amount of characters. After you get Tantooine out (ideally via Merrejk) fortify it with a pulled executor (via MP) and the bounty hunter ships (via Court).

    Do not forget about the court damage if your opponent is not on Tantooine, and do not forget that the bounty hunters are forfeit +2.

    You cannot hide forever lets you pull security precautions, search and destroy, and battle order-pull whatever would help you most (duh).

    Godhert destroys those pesky landing claws and is a great scrub.

    v. EBO

    Start resistance instead of oppressive and wait to deploy Tantooine until you can control it. With resistance you can ignore EBO and set up Occupation and generally Battle order or search and destroy can be used to hurt the opponent bad. Pull Mara and saber first turn for a steady force drain of 2. when they come to Tantooine just Elis on their as s and they’ll be off really quick. You will normally win this match up by about 10 because of all the direct damage and reduced drains (via resistance). Dengar is key to keeping Tantooine don’t lose him

    v. Profit

    This deck will beat profit decks most of the time by 15+. You have a wide variety of Aliens to choose, I generally choose Mara and Evazen then move to Jabba’s Palace once they start saving force. Battle order/beatdowns/snipers/elis/dannik/evazen/4-lom should be able to tame most profit decks into submission, set up occupation and you should be able to out damage your opponent.

    v. Hidden base

    Ignore them, set up occupation, and pull Security precautions and the executor and probe Tantooine so you take no battle damage and if needed pull the bounty hunter ships and probe some more. Battle Order/Search and Destroy/Dengar should prove to be game winners.

    v. TIGIH

    Capture Luke and laugh, as there is no way in hell they are taking Tantooine. If its speeders put Mara in the AC with her saber and Presence. Move for free to the Hoth db via the Executor or DSII db and cancel Incom. Sniper ASPs. This game should be really easy especially when you consider all the alien power just incase you can’t find Vader don’t deploy any Imps. Set up occupation and fortify. This matchup shouldn’t prove to be too hard.

    I can’t think of any other popular LS decks, but it should beet most. This deck wins if you play it right, just set up Occupation and you should be well on your to victory.

    edmund '

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