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SYCFA - Balanced Attack

    Deck ID: 11005

    Author: Chris "Wedge231" Wodicka

    Title: SYCFA - Balanced Attack

    Side: Dark

    Date Published: 2000-10-09

    Description:
    This was going to be my post JPOTSD deck but hasn’t done so well for me. I am open to suggestions.

    Rating:
    4.0

    Cards:

    'Objective
    Set Your Course For Alderaan/The Ultimate Power In The Universe

    Locations (11)
    Gall
    Endor
    Death Star
    Death Star Docking Bay 327
    Death Star War Room
    Alderaan
    Excutor Docking Bay
    Endor Landing Platform (Docking Bay)
    Endor Dark Forest
    Endor Back Door
    Endor Forest clearing

    Chaacters (16)
    Adrimal Ozzel
    Lieutenant Arnet
    Captain Sarkli
    DS-61-2
    DS-61-3
    DS-61-4
    Lieutenant Cabbel
    Offier Exax
    Grand Moff Tarkin
    Commander Igar
    Lord Vader
    Darth Vader, Dark Lord Of The Sith
    Sim Aloo
    Janus Greejatus
    IG-88 with Riot Gun
    4-LOM with Concussion Rifle

    Starships (7)
    Devastator
    Avenger
    Chimaera
    Dengar in Punishing One
    Boba Fett in Slave I
    Bossk in Hound’s Tooth
    Zuckuss in Mist unter

    Vehicles (2)
    Blizzard 2
    Tempest 1

    Interrupts (9)
    Ghhhk
    Masterful Move
    Ommni Box
    Shocking Revelation
    Twi’lek Advisor x2
    Shut Him Up Or Shut Him Down
    Those Rebels Won’t Escape Us
    Prepared Defenses

    Effects (14)
    Battle Order
    First Strike
    Come Here You Big Coward
    Secret Plans
    Search and Destroy
    Oppressive Enforcement
    Mobilization Points
    Reactor Terminal
    Imperial Arrest Order
    They’ll Be Hell To Pay
    Resistance
    Security Precautions
    Lateral Damage
    Empire’s New Order '

    Strategy: '

    Okay, I had used a version of this deck for 2 weeks after 3rd Anthology was released. Now with DS2 here I don’t need twix sites, just a few docking bays for activation. I used to play Rops but now I am planning on using this.

    The locations can all be pulled for activation except for my 4 drain 2 locations. Those you will have to draw but will probably be able to get pretty quickly. Gall is for MWYHL and Endor is just a good overall system.

    My character selection is some 2/2 guys for the ground with Vader, Tarkin, the two droids, and Palpatine’s advisors for heavy hitters. The droids can take out key characters like Obi and Luke by capturing them or cancelling their text.

    The ships are designed to hold a system or two or to go out and battle them at their systems. Zuckuss is for low ability decks, Dengar cancels immunity, and Fett and Chimaera have immunity. Use the star destroyers for putting pilots on.

    The two walkers are for immunity and just for a place to sticka pilot on for fear of weapons.

    My interrupts are all for tracking mostly. Twi’leks can be tracked or used to pull effects out. Ghhhk is for whoever you put at a docking bay alone and Shut Him Up Or Shut Him Down is for Bacta Tank. Masterful Move can be used on Savrip.

    Effects are to help out my guys or to hinder the opponent. Lateral Damage is still big vs a space deck. Search and Destroy is for non-interactive decks, the rest are pretty self explanatory.

    Vs. EBO
    Use Lateral Damage and Search and Destroy. Ships should be able to hold a system or two and you can beat them off the ground. Resistance can keep the drains low.

    Vs. Mains
    Get activation going and use walkers and mains. Track a 5 or 6 and capture Obi or Luke. Hold Endor for space and drain there for solid loss of 2 for opponent.

    Vs. HB
    Same as HB but don’t go to space until after he flips or it is really good opportunity. Stick to ground and drain him on Endor.

    Vs. MWYHL
    Drain at everywhere you can. Grab It Could Be Worse. Resistance lowers AFA damage to 2. Possibly go to Dagobah with some guys. Not necessary though.

    Vs. Anything Else
    Stick to draining on Endor and go where he is and battle him.



    Well that is my deck. I am welcome to suggestions

    - Wedge231
    http//tosche.swccgnews.com '

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