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That Thing’s Operational Norfolk Style

    Deck ID: 11011

    Author: Zach "pigmy04" Branch

    Title: That Thing’s Operational Norfolk Style

    Side: Dark

    Date Published: 2000-10-09

    Description:
    This deck, gets set up quick for mad force drains and force loss. Equipped to battle mainly on ground.

    Rating:
    2.5

    Cards:

    'Starting (5)

    Endor
    Operational As Planned
    Desperate Counter
    Death Star 2
    Moff Jerjerrod

    Characters (15)

    Darth Vader
    IG-88 with Riot Gun
    Janus Greejatus
    Grand Moff Tarkin
    Jabba The Hutt
    Brangus Glee
    Chall Bekan
    Captain Sarkli
    Djas Puhr
    Colonel David Jon
    Bane Malar
    General Veers
    Admiral Chianeau
    Dengar with Blaster Carbine
    DS-181-3

    Starships (8)

    Tie Interceptors (5)
    Saber 3
    Avenger
    Chimaera

    Vehicles (1)

    Blizzard 1

    Sites (5)

    Tatooine Jundland Wastes
    Tatooine Mos Eisley
    Tatooine Tusken Canyon
    Tatooine Cantina
    Tatooine Lars’ Moisture Farm

    Sectors (3)

    Death Star 2 Coolant Shaft
    Death Star 2 Capacitators
    Death Star 2 Reactore Core

    Planets (3)

    Wakeemuli
    Tatooine (2)

    Interrupts (8)

    Masterful Move (2)
    Short-range Fighters (2)
    Gravel Storm (4)

    Effects (7)

    You Cannot Hide Forever
    Sienar Fleet Systems
    Tatooine Occupation
    Combat Response
    Reactor Terminal
    Imperial Arrest Order
    Bad Feeling Have I

    Weapons (4)

    Vaders Lightsaber
    Binders
    SFS L-s9.3 Laser Cannons (2)

    Epic Events (1)

    That Thing’s Operational '

    Strategy: '

    At the beginning of the game deploy Endor and take Death Star 2, Moff Jerjerrod and Desperate Counters into hand. Then you draw a 6 card hand. First turn deploy DS2 with Desperate Counters. Depending on how much force you get, you might want to deploy Jerjerrod. If you get him out the first turn, then you can get the deck going much quicker. Then you get out a sector each turn until you have all 3 sectors on the table. Then you deploy That Thing’s Operational on the reacter core. Next, if Tatooine is on table, pay one to move DS2 there. Meanwhile, you should be deploying the tatooine sites so you can at least occupy them. Then the fun begins. You force drain them each turn, and then they loose 2 force plus 1 for each tatooine site you occupy. Also, you are retreving a force each time you deploy a tie once you get out sienar fleet systems. Then you get tatooine occupation on table so the are loosing even more force. Also, if they deploy to a couple sites, then you try to gravel storm them. Also, janus greejatus helps you track destiny. After this, you may do what you like on ground and in space; however, it is best to stay on Tatooine. '

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