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SFS Beatdown

    Deck ID: 11050

    Author: Chris "Wedge231" Wodicka

    Title: SFS Beatdown

    Side: Dark

    Date Published: 2000-10-10

    Description:
    Standard TIE deck plus some cool suprises.

    Rating:
    4.0

    Cards:

    'Objective
    SYCFA/TUPINTU

    Locations (10)
    Death Star
    Death Star Docking Bay
    Alderaan
    Wakeelmui
    Death Star War Room
    Kessel
    Endor
    Sullust
    Kashyyyk
    Asteroid Field

    Characters (2)
    U-3PO
    Merrejk

    Starships (18)
    Death Star Assault Squadron
    Emperors Sword
    Emperors Shield
    TIE Interceptor x9
    TIE Vanguard x3
    Dreadnaught x3

    Weapons (2)
    SFS L-s 9.3 Laser Cannons x2 (from SE)

    Interrupts (13)
    Flawless Marksmenship
    Relentless Pursuit
    Twilek Advisor x2
    All Power To Weapons x3
    Short Range Fighters
    Ghhhk
    Masterful Move
    Shocking Revelation
    Ommni Box
    Prepared Defenses

    Effects (14)
    Sienar Fleet Systems
    Dreaded Imperial Starfleet
    Come Here You Big Coward
    Secret Plans
    Oppressive Enforcement
    Mobilization Points
    There Is No Try
    He Is Not Ready
    Broken Concentration
    Ability, Ability, Ability
    Pride of the Empire
    Reactor Terminal
    Grabber x2
    '

    Strategy: '

    This is my TIE deck. I haven’t used it in a tournament but in testing it is 5-1. Sure, it is fairly weak on ground but it can hold the D* docking bay with Merrejk and you react with a TIE squadron or your forfeit him and get him back. Also don’t tell me I’ll Take The Leader will hurt because I have gotten by that in the past. I shoot up some of their guys and play Relentless Pursuit on the others. Here is a basic rundown

    Locations 3 drain 2 systems and Kessel for cheap deploy. The war room is for activation, you can toss it for Kiffex because I don’t own Kiffex but it would be in here if I had it. The asteroid field can cancel drains, give me somewhere to run to, and can get cards back into my deck. Wakeelmui and the other places are necassary for this deck.

    Characters Merrejk pulls systems, that is just there to speed up the deck. U-3PO cancels a drain, one of the best cards right now for space decks.

    Ships TIE Interceptors rock with up to 7 power each. Vanguards can have your ships react or just use them for asteroid field or to fulfill Battle Plan. Dreadnaughts help me get from place to place and boost TIE power. Watch for landing claws though. The Emperor squadrons can react and let me retrieve 3 force with SFS. The DS Assault Squadron is for beatdowns. Watch for Uncontrollable Fury though.

    Weapons These weapons kick butt. They are same as X-wing Cannons basically. Take out new Wedge in ship, Tycho, Tala guys, Falcon, or anyone else.

    Interrupts Twileks get effects out faster. Short Range Fighters is for retrieval, do not use it for its other use because they will Sense it or grab it. All Power to Weapons can get out TIE’s or add to their power. Relentless Pursuit is counterpart to Power Pivot. Use it on Mon Calamari ships or ships with matching pilots. Ghhhk is to lure them into a beatdown. Flawless Marksmenship helps you take out the Falcon with yuor guns. Don’t tell me it is a waste of space, I have used this card in 4 of my 6 games so far.

    Effects Everything here is self explanatory. Either slows down retrieval, SAC, abusive cards, or training. I hate SAC, training, abusive cards, and huge retrieval so that is why I pack most of those cards. Ability x3 and Pride of the Empire is for direct damage. Dreaded Imperial Starfleet cancels drains and SFS is for retrieval.

    Vs all decks just set up for beatdown. Make them commit first with either Ghhhk/Lone TIE or something similar. Spread and drain in space and use retrieval. Cancel drains with Dreaded Imperial Fleet and U-3PO. Very easy to play but fairly effective.

    - Wedge231
    http//tosche.swccgnews.com '

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