Deck ID: 11082
Author: Phillip "Karrdeshark" Aasen
Title: Death Star II deck
Side: Dark
Date Published: 2000-10-12
Description:
This deck has the D2 up and running by your fourth turn.
Rating:
3.5
Cards:
'Characters10
Admiral Piett
Admiral Chiraneau x2
Moff Jerjerodd (starting)
Captain Godherdt
Major Mianda
Major Turr Phennir
DS-181-3
DS-181-4
Commander Gherant
Starships10
Flagship Executor
Avenger
Conquest
Chimeara
Judicator
Thunderflare
Scythe 1
Saber 2
Saber 3
Saber 4
Weapons3
Superlaser Mark II
SFS Ls.9.3 Laser Cannons x2
Admirals Orders1
We’re in attack position now
Effects10
Imperial Decree
Endor Shield (starting)
Desperate Counter
Reactor Terminal
Pride of the Empire x2
Flagship Operations
Return to Base
There is no Try
Combat Response
Interrupts8
Tallon Roll x2
Twi’lek Advisor
Control x2
Imperial Command
Operational as Planned (starting)
Epic Events1
That Things Operational
Objectives1
Endor Operations/Imperial Outpost (starting)
Locations17
Death star 2 (starting)
D2Docking Bay
Endor (starting)
EndorLanding Platform (starting)
EndorBunker (starting)
D2Coolant Shaft
D2Capacitors
D2Reactor Core
Kessel
Mon Calamari
Fondor
ExecutorDocking Bay
ExecutorControl Station
ExecutorComm Station
ExecutorMeditation Chamber
ExecutorHolotheater
ExecutorMain Corridor '
Strategy: '
Use the starting stuff i marked. You may want to start a different effect against a YCEPBT/OBD. Use Jerjerodd’s game text to get out the sectors and the superlaser each turn. Deploy starships and systems as you get them. get a Chiraneau out as fast as you can and try to control three systems, at least. I’m thinking of going with a normal executor, more SDs and TIEs and a couple more systems and ditching the ex. sites and FL. OPS. Basically beat them in space and drain them for as much as you can muster. Please offer any suggestions you have. I’m going to post an updated version after it’s been reviewed and I’ve played it some more. Thanks for looking at this. '