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The Rumors Are Quite Ominous

    Deck ID: 11110

    Author: Matt "Ooryl_909" Woleske

    Title: The Rumors Are Quite Ominous

    Side: Dark

    Date Published: 2000-10-13

    Description:
    A Non-Flip Endor Ops w/ Ominous Rumors and Kuat Drive Yards

    Rating:
    4.0

    Cards:

    'Obj. (1)
    Endor Ops

    Locations (9)
    Executor D Bay
    Bunker
    Landing Platform
    Kiffex
    Kuat
    Endor
    Sullust
    Kashyyyk
    Corulag

    Characters (12)
    GMT
    DV w/ Saber x2
    Baron Fel
    Commander Merrejk
    Dark Lord of the Sith
    Admiral Chiraneau x2
    Palpy
    Commander Igar
    Janus Greejatus
    Elephant Man (Ephant Mon)

    Weapons (1)
    Vader’s Saber

    Vehicles (1)
    Tempest 1

    Starships (11)
    Devastator
    Boba Fett in Slave 1
    Bossk in Bus
    Thunderflare
    Avenger
    Accuser
    Chimera
    Visage
    Executor
    Dengar in Punishing One
    Death Squad SD

    Interrupts (14)
    Alter x2
    Sense x3
    It’s Worse
    Twi’lek Advisor x2
    Imp Barrier x2
    Monnok
    Imp Command
    Imp Code Cylinder
    Prepared Defences

    Effects (11)
    Kuat Drive Yards
    Secret Plans
    Lateral Damage
    Ominous Rumors
    Imp Decree
    YCHForever
    H E L L to Pay
    Reactor Terminal
    IAO
    Mob Points
    Opressive Enforcement '

    Strategy: '

    Ok Pretty Standard I start Opressive, IAO, and Mob Points first turn use mob points to pull kuat and drop yards on it or Use the Twi’Lek you got in your hand drop Ephant ASAP at the bunker and Vader/Tarkin/or Emperor and his cronie Janus there with him Use merrejk to the fullest same also with chiraneau Your early drains pulled off by the SD’s You can Pull w/ KDY early overpower them. Now for the section where i explain Motives to some cards

    Janus Greejatus
    Ok janus is a god you know it i know it and scrubs over the rainbow and through the woods know it he’s a LS ishi who when deployed w/ the emperor is killer the combo is 6 power battle destiny immune for janus <3 and for the emp always you get a boosted force drain and you can put a card usless now into you used pile and maybe replace it with a good one from reserve i said it before and i say it again Janus is A GOD

    Imp Code Cylinder
    Ok now i found it in a D Con Report techish and quite interesting because if you get it early enough half the imps in this deck are leaders and as long as you get one on an SD or to one of the endor sites you can check their deck look for tech and overall scout them out. Total Tech

    It’s Worse
    Ok this one was a total Meta-game choice the Scrub Card of choice in my area (NE Wisconsin best SWCCG here =) is it could be worse now scrubs tend to when they see a massive force pile first make some stupid comment because in clints words "it seems they’ll never get out of the hole they’re in" and he’s right i played against a scrub who played about 30 it could be worses i grabed it but he’d either it could be worse the drain or cancel it with a y-wing piece of S*it and then drop it to coruscant i couldn’t get my alters out so that prompted adding this

    And now how to play vs. Different decks

    Hidden Base X
    your best hope is to get dengar in PO to a pile up w/ bossk and fett and a scrub or 2 on the bus to soak up the attrition they give you. now you get 2 destinies w/ about 10 added with 2 fours you’ve got 18 in attrition so you take out 5 x-wings pretty good

    RST in trouble here no esta you just beat their scrub scouts into submission and make your drains in space to quick for their slow as*es to catch up and blow the pitiful bunker stop that at all cost or else there goes the obj and 8 force

    Profit Beats Beats and more Beats w/ 3 vaders you should just assault them w/ beat after beat and space drains eating them away try your best to prevent han from getting rescued but in most game’s its inevitable

    MWYHL ok in our area players w/ this play on the edge and track a 7 destiny to it to retrieve a ton although with a thought to be dead isb big blue deck i killed it by 18 he cause no damage i had one card in my lost pile...the starting interrupt this one was even centered around adding insane amounts of destinies and mains & toys beats

    TIGIH this is where trouble begins your landing platform is converted and LSJK is a loose gun until you pick him up this is where your only option is to hold off beats until you can’t anymore and once you can deny them the opportunity to kill you off by turning vader if they aren;t in space but if you should be playing a super falcon deck as a meta change i would add a few more admirals (ozzel sounds good) and a few more imp commands to lower the amounts of huge destiny;s they draw with punch it/out of nowhere combo especially on the super falcon mk. 2 (GS1 Gen Lando (or afro lando) and Nien Numb (or tall for a sullustan) since they already get 2 destiny and some pretty hot immunity to crack

    Ok thank you for the reviews i’ve got a tourney tommorow so i will hope for the best and thanks again '

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