Deck ID: 11162
Author: Derek "Tiny2million" Schneuer
Title: Dantooine the not so boring planet
Side: Light
Date Published: 2000-10-15
Description:
DBO M&T Major Beatdown...Pre-JPTD
Rating:
4.0
Cards:
'Starting 6
DBO/MDTYR
Dantooine
Heading for the Med Frigate
Insurection
Staging Areas
Depends on the deck you play
Locations 6
H1 Dbay
Hoth Dbay
Dbay
Forest
Farm
Spaceport Street
Characters 22
Jedi Luke
Epp Luke
Epp Han x2
Epp Obi x2
Epp Leia
Bouch
Wedge, RSL
General Lando
Colonel Salm
Colonel Cracken
Lt. Blount
Orrimaarko
Tawss Khaa
Melas
Tycho Celchu
Jeroen Webb
Romas lock Navander
Kal Fal
Biggs
Figrin dan
Starships 7
Tala 1
Tala 2
Gold Squad 1
Red Squad 1
Gray Squad 1
Rlir 1
Glig 1
Effects 8
Do or Do Not
Bacta Tank
Traffic control
Mantellian Savrip
Wise Advise (start vs. BHBM)
Order to Engage
Squadron Assignments (normal start)
Menace Fades (start vs. Endor Ops, ties, and TTO)
Close Air Support
Interrupts 11
Tunnel Vision x2
I Have a Really Bad Feeling About This x2
Out of Commision
Courage of a Skywalker
Houjix
Grimtaash
Weapons 1
Lukes Saber
'
Strategy: '
This is easily the deck that I have put the most tech into.
Huh? No squadrons??? That’s what you are saying aint it. Simple answer is you dont need them. The whole point of the deck is to flip and make the opponents drains almost nothing. I have gone 6-0 in tournament play with this deck so don’t say that it isn’t good cause it doesn’t have squadrons. I play people with it and of the start they think I am using squadrons and they deploy a ton of ships just cause they are stupid. What happens is I flip the objective and just force drain on Dantooine. What if you play a Rops deck simply flip and either they have to fight me or I have to fight them. If I decide to fight them I’ll be sure to have IHARBFAT and then deploy one or two characters to the site that they have the most power and then bam comes down another high power character to do some major damage. Activation isn’t a problem really either. Two reasons first I can get out all my sites by the third turn and rarely later, and second, three dbays + staging areas = nine force to activate + four more + what the opponent gives me thats right around twenty force on average so don’t say activation is a problem.
Vs. other decks
Vs. BHBM
Start wise advise. Drop and drain. They have to use +2 force to deploy vader to Dantooine which sux for them and then they have to capture luke. Stick luke at H1 Dbay and he’s pretty safe. Plus with his saber he can still force drain there.
Vs. Rops
Drop and kill.
Vs. HD
Drop and Drain. Jedi Luke and his Lightsaber are good plus I have courage of a skywalker which also helps all in all you can pull off the win if you just play smart. Also great destiny traking helps.
Vs. Endor Ops
Start Menace Fades. Drop and drain. Since I have no battle ground systems in this deck I rely on the opponent to deploy one which this deck usually does and so it works.
Vs. TTO
Go ahead try blowing the giant eight ball. Sink it in the corner pocket. Obviously Menace fades works cause they have to deploy endor to start.
Thats about it.
Derek Tiny2million Schneuer '