Deck ID: 11178
Author: Matt "Darth Con" Ward
Title: Endor Operations with scouts version 2 0
Side: Dark
Date Published: 2000-10-16
Description:
Fun. This is a fun endor deck that uses scouts.
Rating:
4.0
Cards:
'Here is my Endor Ops. Deck
Objective (1)
Endor Operations/ Imperial Outpost
Characters (14)
Boba Fett With Blaster Rifle
Mara Jade, The Emperor’s Hand
Commander Igar
General Veers
Colonel Davod Jon
Segeant Elsek
Ephant Mon
Darth Vader With Lightsaber
Biker scout Trooper x6
Sites (8)
Sullust
Fondor
Forest
Endor Back Door
Endor Great Forest
Endor Landing Platform
Endor Bunker
Endor
Blue Cards (15)
Devastator
Chimaera
Executor
Bossk in Hound’s Tooth
Zuckuss in Mist Hunter
Speeder Bike x7
Tempest 1
Tempest scout 3
Tempest scout 6
Interrupts (11)
Prepared Defenses
Accelerate x2
Sneak Attack x3
Scout Recon x2
High-Speed Tactics x3
Effects (8)
You Cannot Hide Forever
Mobilization Points
Imperial Arrest Order
Ominous Rumors
Royal Escort
Presence Of The Force
Bad Feeling Have I
Establish Secret Base
Aratech Corp.
Relentless Tracking
Green Cards (1)
Scout Blaster
____________________________
'
Strategy: '
Here is some card-to-card Strategy
Objective(1)
Endor Operations/ Imperial Outpost ( a good objective I which flipping is not crucial)
Characters(15)
Boba Fett With Blaster Rifle (+1 blaster shot and destiny with Han)
Mara Jade, The Emperor’s Hand (power 4, ability 5, gets to search for a weapon also a spy and lots of scout cards also go with spies)
Commander Igar (good with Veers and on Tempest Walkers {preferably Tempest 1})
General Veers (good with Igar and on Combat vehicles)
Colonel Davod Jon (super powerful scout)
Segeant Elsek (scout that satisfies all battle damage and attrition when with another biker scout)
Ephant Mon (no spies man {or alien})
Darth Vader With Lightsaber (suicidal freak)
Biker Scout Trooper x6 (main part of this deck)
Sites (8)
Sullust (22)
Fondor (Executor’s base)
Forest (immunity)
Endor Back Door (22)
Endor Great Forest (no more non-scouts traveling for you or opponent)
Endor Landing Platform
Endor Bunker
Endor
Blue Cards (15)
Devastator (A 2, P 9, D 8, F 9)
Chimaera (A 2,P 8, D 9, F 10 and immunity)
Executor (A 3,P 12, D 15, F 15 and immunity)
Bossk in Hound’s Tooth (extra destiny)
Zuckuss in Mist Hunter (A 4 and oppent destiny = 0 if they don’t have ability 6)
Speeder Bike x7 (for the scouts)
Tempest 1 (big good walker)
Tempest scout 3
Tempest scout 6
Interrupts(11)
Prepared Defenses(starting)
Accelerate x2(destiny 6)
Sneak Attack x3(adds to attrition of dark)
Scout Recon x2(destiny 6)
High-Speed Tactics x3 ( adds 1 destiny)
Effects(8)
You Cannot Hide Forever(searches for effect)
Mobilization Points( activation +2 and you can take Executor)
Imperial Arrest Order( imps ability less than 3 are forfeit +2)
Ominous Rumors( drain +2 at systems; also needed for the objective)
Royal Escort( scouts are forfeit +1)
Presence Of The Force(+1 light, 1 dark)
Bad Feeling Have I( light mains deploy +2)
Establish Secret Base( force drain +1 at Endor for each site controlled by biker scout)
Green Cards(2)
Scout Blaster ( good with scouts)
I start with prepared defenses, imp. Arrest order, You cannot hide forever, mobilization points and … oh yeah… the objective.
The strategy is really easy and basic. You get scouts out, control sites, get the two needed effects out, then force drain the enemy to death. What fun
Cards to watch out for
Blout and Cracken in their ship cause they hurt scout and spy decks
RST if the deck is based on heavy forces built for killing
Also my two new cards, Aratech co. and relentless traking can be used to hunt down the enemys who come t the ground.
Cards I want to add, but I don’t have walkers, Lord Vader, and Emperor Palpitine and perimiter patrol..
That’s about it.
'