Deck ID: 11184
Author: Ivan "ZippyDaJedi" Kanner
Title: Mind What Madine Has Learned
Side: Light
Date Published: 2000-10-16
Description:
So... Madine wants to be Jedi. It will take time and training, but it can be done.. sort of.
Rating:
3.5
Cards:
'STARTING (6)
Effects
Strike Planning
The Way Of Things
Your Insight Serves You Well
Interrupts
Heading For The Medical Frigate
Locations
Dagobah
Objectives
Mind What You Have Learned
CARDLIST
Characters (20)
1x Arcona
1x Chewbacca Of Kashyyyk
1x Colonel Cracken
1x Commander Vanden Willard
1x Corporal Beezer
1x Corporal Janse
1x Corporal Kensaric
1x Corporal Midge
1x Daughter Of Skywalker
1x General Crix Madine
1x General Solo
1x Lieutenant Blount
1x Lieutenant Greeve
1x Major Panno
1x Orrimaarko
1x Sergeant Brooks Carlson
1x Sergeant Junkin
1x Tycho Celchu
1x Wuta
1x Yoda
Devices (1)
1x Landing Claw
Effects (6)
1x Close Air Support
1x Honor Of The Jedi
1x Insurrection
1x Squadron Assignments
1x Wise Advice
1x Yoda’s Hope
Interrupts (9)
2x Dash
1x Help Me Obi-Wan Kenobi
2x Insertion Planning
2x Take The Initiative
2x The Signal
Jedi Tests (3)
1x A Jedi’s Strength
1x Domain Of Evil
1x Great Warrior
Locations (10)
1x Clouds
1x Dagobah Bog Clearing
1x Dagobah Jungle
1x Dagobah Swamp
1x Dagobah Training Area
1x Dagobah Yoda’s Hut
1x Endor
1x Endor Dense Forest
1x Endor Landing Platform (Docking Bay)
1x Endor Rebel Landing Site (Forest)
Starships (5)
1x Gold Leader In Gold 1
1x Green Squadron 3
1x Red Leader In Red 1
1x Tala 1
1x Tala 2 '
Strategy: '
So there ain’t a LS, JK in there; mainly ’cause I don’t own one. I’ve managed to have success with this deck without him.
Start with the stuff listed. Pull Madine and Solo from Reserve during your opponent’s turn. Start off like your standard Jedi Testing by getting Yoda at the Hut with his Hope on him first turn if you can. 2nd turn, get Madine to there with JT1 and then pull a scout. All the characters except for Willard and Tycho are scouts. Tycho and Willard are spies.
Madine should be protected on Dagobah and be a faithful apprentice by pulling a scout from reserve every turn.
Characters
1x Arcona
Duh... scout and a great drain blocker. Watch our for the react cancellers.
1x Chewbacca Of Kashyyyk
Great with General Solo. Use game text to pull Wuta.
1x Colonel Cracken
Scout and a spy and a pilot. Incredible in Clouds with his ship.
1x Commander Vanden Willard
Spy boy.
1x Corporal Beezer
Anti-react and anti-SCrew
1x Corporal Janse
Just a scout for this deck.
1x Corporal Kensaric
Great game text. Deploy +2 really hurts
1x Corporal Midge
Drain adder with Solo and DoS
1x Daughter Of Skywalker
Powerful scout
1x General Crix Madine
Your Jedi in training.
1x General Solo
Use his game text as often as you can. It’s a killer.
1x Lieutenant Blount
Spy, scout pilot. Matching ship in the deck as well.
1x Lieutenant Greeve
Scout power 3
1x Major Panno
Additional activation if you can
1x Orrimaarko
Orri orri he’s our man
1x Sergeant Brooks Carlson
This guy makes the deck. Everybody moves for 1 force up to 2 sites away.
1x Sergeant Junkin
Scout....
1x Tycho Celchu
Spy and pilot with matching ship.
1x Wuta
The only ’Wok. Get him with CoK text and then pull Endor sites if you can. He can even be pulled with Madine’s text.
1x Yoda
Jedi Master
Devices
1x Landing Claw
Claw a ship (there’s 5 of them) if needed to block a drain.
Effects
1x Close Air Support*
If you can, go to the system they are at and occupy with Talas and this on the table. Add a power and a battle destiny.
1x Honor Of The Jedi*
Get it if necessary for HDADTJ, et al.
1x Insurrection*
Characters forfeit +2 and no Elis.
1x Squadron Assignments*
Get the matching ships for the 3 ships that can hold pilots.
1x Wise Advice
Jedi testing +1 and all cancelled interrupts go to Used pile.
1x Yoda’s Hope
Jedi Testing +1
The Effects marked with an * can also be pulled by dumping Your Insight Serves You Well.
Interrupts
2x Dash
The best part of this Interrupt is that Scouts move as a react for free.
1x Help Me Obi-Wan Kenobi
React another Rebel to an adjacent site
2x Insertion Planning
-3 to opponent’s battle destiny if scout at an exterior battleground. With Yoda at the hut, your characters are now pretty much immune less than 6.
2x Take The Initiative
+1 for each Scout/Spy in a battle (up to +6) and useful with all your 2/2 characters when being attacked by Creatures.
2x The Signal
Get another Effect and a recycleable 5.
Jedi Tests
1x A Jedi’s Strength
1x Domain Of Evil
1x Great Warrior
Finish 1, and then 2, deploy 3 and it’s done right away. Now with Yoda at the hut, and Insertion planning, you are immune less than 7.
Locations
1x Clouds
The anti-RallOps card. Put in on Ralltiir with a Tala or 2 and flip back their objective.
1x Dagobah Bog Clearing
1x Dagobah Jungle
1x Dagobah Swamp
1x Dagobah Training Area
1x Dagobah Yoda’s Hut
All for Dagobah and Jedi Testing
1x Endor
1x Endor Dense Forest
1x Endor Landing Platform (Docking Bay)
1x Endor Rebel Landing Site (Forest)
Endor is your turf. Make ’em fight you there if you can. If not, drain drain drain.
Starships
1x Gold Leader In Gold 1
1x Green Squadron 3
1x Red Leader In Red 1
1x Tala 1
1x Tala 2
Solid starship pack for this type of deck. Don’t go against big blue. This is for infiltration and Battle Order if necessary. '