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Mind What Madine Has Learned

    Deck ID: 11184

    Author: Ivan "ZippyDaJedi" Kanner

    Title: Mind What Madine Has Learned

    Side: Light

    Date Published: 2000-10-16

    Description:
    So... Madine wants to be Jedi. It will take time and training, but it can be done.. sort of.

    Rating:
    3.5

    Cards:

    'STARTING (6)
    Effects
    Strike Planning
    The Way Of Things
    Your Insight Serves You Well
    Interrupts
    Heading For The Medical Frigate
    Locations
    Dagobah
    Objectives
    Mind What You Have Learned

    CARDLIST
    Characters (20)
    1x Arcona
    1x Chewbacca Of Kashyyyk
    1x Colonel Cracken
    1x Commander Vanden Willard
    1x Corporal Beezer
    1x Corporal Janse
    1x Corporal Kensaric
    1x Corporal Midge
    1x Daughter Of Skywalker
    1x General Crix Madine
    1x General Solo
    1x Lieutenant Blount
    1x Lieutenant Greeve
    1x Major Panno
    1x Orrimaarko
    1x Sergeant Brooks Carlson
    1x Sergeant Junkin
    1x Tycho Celchu
    1x Wuta
    1x Yoda

    Devices (1)
    1x Landing Claw

    Effects (6)
    1x Close Air Support
    1x Honor Of The Jedi
    1x Insurrection
    1x Squadron Assignments
    1x Wise Advice
    1x Yoda’s Hope

    Interrupts (9)
    2x Dash
    1x Help Me Obi-Wan Kenobi
    2x Insertion Planning
    2x Take The Initiative
    2x The Signal

    Jedi Tests (3)
    1x A Jedi’s Strength
    1x Domain Of Evil
    1x Great Warrior

    Locations (10)
    1x Clouds
    1x Dagobah Bog Clearing
    1x Dagobah Jungle
    1x Dagobah Swamp
    1x Dagobah Training Area
    1x Dagobah Yoda’s Hut
    1x Endor
    1x Endor Dense Forest
    1x Endor Landing Platform (Docking Bay)
    1x Endor Rebel Landing Site (Forest)

    Starships (5)
    1x Gold Leader In Gold 1
    1x Green Squadron 3
    1x Red Leader In Red 1
    1x Tala 1
    1x Tala 2 '

    Strategy: '

    So there ain’t a LS, JK in there; mainly ’cause I don’t own one. I’ve managed to have success with this deck without him.

    Start with the stuff listed. Pull Madine and Solo from Reserve during your opponent’s turn. Start off like your standard Jedi Testing by getting Yoda at the Hut with his Hope on him first turn if you can. 2nd turn, get Madine to there with JT1 and then pull a scout. All the characters except for Willard and Tycho are scouts. Tycho and Willard are spies.
    Madine should be protected on Dagobah and be a faithful apprentice by pulling a scout from reserve every turn.

    Characters
    1x Arcona
    Duh... scout and a great drain blocker. Watch our for the react cancellers.
    1x Chewbacca Of Kashyyyk
    Great with General Solo. Use game text to pull Wuta.
    1x Colonel Cracken
    Scout and a spy and a pilot. Incredible in Clouds with his ship.
    1x Commander Vanden Willard
    Spy boy.
    1x Corporal Beezer
    Anti-react and anti-SCrew
    1x Corporal Janse
    Just a scout for this deck.
    1x Corporal Kensaric
    Great game text. Deploy +2 really hurts
    1x Corporal Midge
    Drain adder with Solo and DoS
    1x Daughter Of Skywalker
    Powerful scout
    1x General Crix Madine
    Your Jedi in training.
    1x General Solo
    Use his game text as often as you can. It’s a killer.
    1x Lieutenant Blount
    Spy, scout pilot. Matching ship in the deck as well.
    1x Lieutenant Greeve
    Scout power 3
    1x Major Panno
    Additional activation if you can
    1x Orrimaarko
    Orri orri he’s our man
    1x Sergeant Brooks Carlson
    This guy makes the deck. Everybody moves for 1 force up to 2 sites away.
    1x Sergeant Junkin
    Scout....
    1x Tycho Celchu
    Spy and pilot with matching ship.
    1x Wuta
    The only ’Wok. Get him with CoK text and then pull Endor sites if you can. He can even be pulled with Madine’s text.
    1x Yoda
    Jedi Master

    Devices
    1x Landing Claw
    Claw a ship (there’s 5 of them) if needed to block a drain.

    Effects
    1x Close Air Support*
    If you can, go to the system they are at and occupy with Talas and this on the table. Add a power and a battle destiny.
    1x Honor Of The Jedi*
    Get it if necessary for HDADTJ, et al.
    1x Insurrection*
    Characters forfeit +2 and no Elis.
    1x Squadron Assignments*
    Get the matching ships for the 3 ships that can hold pilots.
    1x Wise Advice
    Jedi testing +1 and all cancelled interrupts go to Used pile.
    1x Yoda’s Hope
    Jedi Testing +1
    The Effects marked with an * can also be pulled by dumping Your Insight Serves You Well.

    Interrupts
    2x Dash
    The best part of this Interrupt is that Scouts move as a react for free.
    1x Help Me Obi-Wan Kenobi
    React another Rebel to an adjacent site
    2x Insertion Planning
    -3 to opponent’s battle destiny if scout at an exterior battleground. With Yoda at the hut, your characters are now pretty much immune less than 6.
    2x Take The Initiative
    +1 for each Scout/Spy in a battle (up to +6) and useful with all your 2/2 characters when being attacked by Creatures.
    2x The Signal
    Get another Effect and a recycleable 5.

    Jedi Tests
    1x A Jedi’s Strength
    1x Domain Of Evil
    1x Great Warrior
    Finish 1, and then 2, deploy 3 and it’s done right away. Now with Yoda at the hut, and Insertion planning, you are immune less than 7.

    Locations
    1x Clouds
    The anti-RallOps card. Put in on Ralltiir with a Tala or 2 and flip back their objective.
    1x Dagobah Bog Clearing
    1x Dagobah Jungle
    1x Dagobah Swamp
    1x Dagobah Training Area
    1x Dagobah Yoda’s Hut
    All for Dagobah and Jedi Testing
    1x Endor
    1x Endor Dense Forest
    1x Endor Landing Platform (Docking Bay)
    1x Endor Rebel Landing Site (Forest)
    Endor is your turf. Make ’em fight you there if you can. If not, drain drain drain.

    Starships
    1x Gold Leader In Gold 1
    1x Green Squadron 3
    1x Red Leader In Red 1
    1x Tala 1
    1x Tala 2
    Solid starship pack for this type of deck. Don’t go against big blue. This is for infiltration and Battle Order if necessary. '

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