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Insertion And Take Em’ Down

    Deck ID: 11235

    Author: Donald "Prince Xizor" Hanson

    Title: Insertion And Take Em’ Down

    Side: Light

    Date Published: 2000-10-18

    Description:
    This is a quick deploy, starship strong, and extremly defensive deck.The main Idea is to take control of the systems and sweep through with aground assualt.

    Rating:
    4.0

    Cards:

    'Admiral’s Orders(1)
    Capital Support

    Locations(8)
    Home OneWar Room
    Home OneDocking Bay
    Rendevous Point
    Endor
    Kessel
    Chandrila
    Raltiir
    EndorLanding Platform

    Characters(21)
    Mon Mothma
    General Solo
    Chewbacca Of Kashykk
    Admiral Ackbar
    Wedge Antilles
    R2-D2
    Major Panno
    Major Olander Brit
    Derek ’Hobbie’ Kilvian
    Kin Kian
    Corporol Midge
    Lieutenant Telsij
    Karie Neth
    Kier Santage
    Major Haash’n
    Raltiir Frieghter Captian x2
    Dresslian Commando x3
    R3-T2

    Starships(10)
    Home One
    Defience
    Masanya
    Red 2
    Red Squadron 4
    Red Squadron 7
    Lando In Millenium Falcon
    Gray Squadron 1
    Gray Squadron 2
    Green Squadron A-Wing

    Weapons(7)
    Blastech E11-B Blaster Rifle x2
    X-Wing Laser Cannon
    Intruder Missle x2
    Concussion Missles
    SW-4 Ion Cannon

    Effects(6)
    Strike Planning
    Insurrection
    Squadron Assignments
    Superficial Damage
    Kessel Run
    Legendary Starfighter

    Interrupts(7)
    Heading For The Medical Frigate
    Surprise Assualt x2
    Out Of Nowhere
    Insertion Planning x2
    Corellian Slip '

    Strategy: '

    I love using this deck.
    First off, I start with Strike Planning, Insurrection, and Squadron
    Assignments. At That Point I am able to get Mon Mothma, General Solo, and
    my commandos out.
    A drain for 3 at kessel and practicaly cancleing battle
    destinies with Han and Insertion Planning can really hurt an opponent.
    The Sarships Can take out most anything thrown at them and the forfiet
    bonuses minimize damage. A real key to winning with this deck is by
    using the frieghter captian and kessel run, retrieving 10 force in the
    middle of the game can often turn the tides. This deck packs tons of high
    destiny, with a ratio of 1 in 4 drawing a destiny of >3. Then with high
    immunity to attrition these cards tend to stay out all game.


    Resent Changes
    I Just got both a DSII Wedge and Jedi Luke so I took out my other Wedge and R3-T2 to add them. '

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