DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
Turnabout is Fair Play

    Deck ID: 11252

    Author: Jamie "JEEBS" Giberti

    Title: Turnabout is Fair Play

    Side: Light

    Date Published: 2000-10-19

    Description:
    HB X-Wing swarm with revolution and other tech.

    Rating:
    4.5

    Cards:

    'Starting

    Hidden Base
    Hidden Base Planet
    Rendevous Point
    Heading for the medical frigate
    Wise Advice
    Aim High
    Draw Their Fire (7)

    Locations

    Coruscant
    Ralltir
    Aquaris
    Kashyyyk
    Sullust
    Kessel
    Kiffex (7)

    Characters

    Boussh
    TK-422
    Obi-Wan Kenobi
    Luke Skywalker, Jedi Knight (4)

    Weapons

    2 x X-Wing Laser Cannon (2)

    Effects

    2 x S-Foils
    3 x Revolution
    Rebel Fleet
    Traffic Control
    Yarna D’al Gargan
    Honor Of The Jedi (9)

    Interrupts

    3 x Organzied Attack
    2 x It Could be Worse
    Lost In The Wilderness
    2 x Rebel Barrier
    2 x All Wings Report In
    Alternative To Fighting
    Transmission Terminated (12)

    Starships

    11 x Xwing
    3 x Xwing Assault Squadron
    Red Leader in Red 1
    Liberty
    Home 1
    Tantive IV
    Spiral (19) '

    Strategy: '

    This is a Hidden Base that did well for me a local tournament, and also in playtesting.
    Revolution is the last thing people expect to see, I encountered no Revo protection whatsoever
    at the tournament, and only 1 time in testing (cos i put it there). 3 is a good number
    so you get a bit of a force choek, but you are not reliant on them. The Hidden Base is usually Sullust
    although it can be Kashyyyk or ralltir aswell. Avoid the obvious 1s like Coruscant.
    This deck can drain like hell, or beat down nicely. The flip side of the objective, ICBW, Rebel Fleet and the spies are there for
    big drains, Jedi Luke is for BHBM obviously, although against other decks, He and Obi can easily hold a
    site which is a big help against s & d. If they come to space before you have deployed too much, barrier
    them and commence beatdown. 4 xwings with s-foils and/or organzied is mor ethan enough against solitary BH ships
    (or a pair of dreadnaughts). The drain potential is huge, Coruscant, Kessel, and Kiffex is a drain of 8 per turn just with those 3.
    Alternatives to Fighting can really save your ass, in prep for the beatdown next turn. With the return of Super heavy SAC, I am
    considering dropping aim high for Do or do not, but Huge retrieval is a nuisance, its up to personal taste (and your meta).
    The only thing this deck doesnt like is lots of direct damage, BHBM is probably the worst match up.

    VS BHBM

    Will be tough, but definately winable if you get a fast enough start. Use the anti drain things to slow them down, but dont flip early
    unless you are in deep @#$%e. Barrier any ships that come down if you have the stuff for a beatdown. Controlling Coruscant will slow them up
    aswell. When you feel draining will kill them pretty quick, flip and commence sucking their life force. Vader having to cart Jedi Luke around
    will also be costing them force. Will depend on class of deck and player, but winnable still.

    VS Hunt Down

    a quick flip is adviseable, as you should be able to stop all their drains pretty easily. They will have no choice but to come and get you, as your
    drains will do a helluva lot more damage than visage/search and destroy. When the come to get some, barrier and beatdown. You should win this 90% of the time
    if you get a reasonable start. Transmission terminated for visage obviously, make em find another.

    VS SYCFA Ties

    I look forward to this. Lots of battles, u should be able to get the drop on them. If they leave a lone tie at wakeelmui, if you have tantive lay the smack down on him.
    That will be effectively game. Seriously, battles will be interesting, Shoot their ships with cannons before they shoot yours. Watch out for lateral damage, dont spread
    too thin. You should win most of the time.

    vs COTVG

    It will depend on what kind of court. 1 without a good contigent of BH ships, no problem. 1 with zuckuss, bossk and friends is gonnAa make 1 interesting game. Barriers
    will be cruicial, stop zuckuss at all costs. I think this will be a common ds deck now, especially after Steven Lewis’ Invincible Court (which is damn cool). Try and beat down
    if possible, otherwise drain for all yer worth. Not sure about this one, but I have beaten it quite a bit in testing.

    vs TDIGWATT

    When he flips, flip and cancel his drains. Use spies, rebel fleet, whatever while you set up to clear out bespin. There will most likely be a series of gruesome battles
    over bespin, so keep the ships coming. Once you clean him out, he flips back, so make sure you achieve it. Drain elsewhere at the same time. You should win.

    Thanks '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.