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EBO @#$%awins

    Deck ID: 11374

    Author: Andy "RexBanner7" Klema

    Title: EBO @#$%awins

    Side: Light

    Date Published: 2000-10-26

    Description:
    That’s what Steve Brentson (note the subtle name dropping) called it, so that’s what I’m calling it. (Whiter Shadow my ass)

    Rating:
    4.5

    Cards:

    'Starting 4
    Hoth Main Power Generators
    Hoth North Ridge
    The Signal
    A New Secret Base

    Locations 5
    Hoth
    Hoth Echo Command Center
    Hoth Echo Docking Bay
    Hoth Echo Med Lab
    Kiffex

    Starships 7
    Home One
    Independence
    Liberty
    Millenium Falcon x2
    Spiral
    Tantive IV

    Characters 15
    Baragwins x3
    Bothan Spy
    Captain Han Solo x2
    Ishi Tib x3
    Leia w/ Gun x2
    Luke w/ Stick
    Major Haash’n
    Obi w/ Stick x2

    Effects 8
    Bacta Tank
    Do Or Do Not
    Echo Base Operations
    Haven
    Legendary Starfighter
    What’re You Tryin’ to Push On Us? x2
    Wise Advice

    Interrupts 13
    Clash of Sabers
    I Know
    Nar Shadda Wind Chimes x4
    Punch It x2
    Rebel Barrier x2
    The Signal
    Tunnel Vision x2

    Devices 8
    Bionic Hand x3
    Ewok Catapult x2
    Intruder Missile x3 '

    Strategy: '

    Ok, time for another standard round of strategy time. Why I chose some cards?

    Bothan Spy Well, he’s a spy. He can be pulled with Nar Shadda, and he’s good for cancelling Visage, jumping people at docking bays, getting into the Bunker, etc, etc. Plus he’s good people

    The other non uniques As anyone else will tell you, Ishi Tibs are god. They help you get the combos together, they let you fish through your whole deck, the give you protection from Monnok, etc, etc. As for the @#$%awins, come on Everyone knows what they’re for.

    The Destiny 7 Green There really isn’t any rhyme or reason as to why I chose which green besides the obvious fact that they are destiny 7. The only little bit of tech I can tell you is putting an Intruder Missile on the Falcon. It’s a bluff that you have a Power Pivot in your hand, something your opponent might not risk.

    Now for some FAQs (although I’m making most of them up, but you knew that)

    Why only one EPP Luke?

    Because I see BHBM too much. He can be pulled straight out of your deck then for a hit and run machine, or you can just give him to Vader. You’re call, but I’ve found that more than one is a wasted card slot.

    Why the two grabbers?

    Because I always play 2 grabbers. In this case though, I could see only using one, mainly because I’m not starting Wise Advice. So change at your discretion.

    What will you do against Decree?

    Well, the EPPs take out anyone on the ground, and the ships take out anyone in the air, seriously. It is that simple. If you play a lot against this walkers on Hoth junk, then add in a Mechanical Failure or an Arcona. No biggie.

    Why no more locations?

    Cuz that’s all you need and it’s all guaranteed. Seriously, you don’t need that much. If it bothers you that much, just add another 2/1 system, preferrably Corulag.

    Well, that’s about it. Enjoy. '

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