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The Wierdest Huntdown you’ve ever seen

    Deck ID: 11380

    Author: Phillip "Karrdeshark" Aasen

    Title: The Wierdest Huntdown you’ve ever seen

    Side: Dark

    Date Published: 2000-10-27

    Description:
    Uses HDADTJ for some damage w/out dueling or battling. (on the ground, that is.)

    Rating:
    4.0

    Cards:

    'Starting7
    HDADTJ
    Ex Meditation Chamber
    Ex Holotheater
    Visage of the Emperor
    Prepared Defences
    No Escape
    Mobilization Points
    Imperial Arrest Order

    Characters13
    Vader w/Lightsaber x2
    Mara Jade, TEH x2
    Admiral Piett
    Admiral Chireneau x2
    Commander Merrejk x2
    Commander Gherant x2
    Captain Godherdt
    Colonel David Jon

    Starships11
    Flagship Executor
    Chimeara
    Conquest
    Judicator
    Thunderflare
    Visage
    Boba Fett in Slave I
    Bossk in Hound’s Tooth
    IG-88 in IG-2000
    Dengar in Punishing One
    Zuckuss in Mist Hunter

    Weapons3
    Mara’s Lightsaber
    Intruder Missle x2

    Admirals Orders1
    Were in attack position now

    Effects9
    Imperial Decree
    Kuat Drive Yards x2
    Return To Base
    Flagship Operations x2
    Pride of the empire x2
    Reactor Terminal

    Interrupts5
    Imperial Command x2
    Twi’lek Advisor x3

    Locations11
    Ex Comm Station
    Ex Control Station
    Ex Docking Bay
    Ex Main Corridor
    Spacport Prefects Office
    Kuat
    Kiffex
    Yavin 4
    Hoth
    Fondor
    Mon Calamari '

    Strategy: '

    First Turn use Mob. Points to get out Kuat. If you got Kuat in your starting hand, then wait till you have enough force and get the Executor. Draw heavily in you first two or three turns to find Reactor Terminal, Vader, and the Prefects Office. As soon as you flip the Objective get Vader aboard a Star Destroyer ASAP. I used HDADTJ w/Visage of the Emperor for some damage right of the bat , that will be tough to stop. I know a revolution deck could be a problem for this deck, but nobody in my area plays that type of deck. David Jon, Mara and Vader are your ground forces and together are Fifteen power+battle destiny, and seperatly are 5 power(Jon) w/immunity to less then three, 4 Power (Mara)w/immunity to less then 4, and 6 Power in Vader. Gherant and Merrejk will let you get out your systems for Chireneau’s drains, and sites for Fl. Ops and Indestructable Executor. Intruder Missles will help get rid of other ships, but are in the deck solely for tracking destiny. Imp. Decree is for use with Hoth and Yavin 4. Return to base helps with lost starships. SSPFT will slow them down. Pride is in for more lost force for the lightside. KDY+WIAPN gives your SDs immunity to attrition less then six. Sweet The deck should be running smoothly by your fifth turn at the latest, unless the card gods are having fun putting Reactor Terminal at the bottom of your deck. With Chireneau at Yavin 4 and the rest of your systems down you can drain for up to 9 force a turn. If they go to space, overpower ’em with a combination of stuff. If they use Combined fleet Action you have an AO of your own to cancel it with and a combo of Capital and starfighter that shouln’t leave you all that weak. Keep Godherdt in your hand until they play a claw or you need more power. I’ve done this and it’s REAALLLYY fun to cancel their Lando in Falcon that just clawed your Executor, Deploy a Slave I and watch them writhe in agony as you draw a intruder you have tracked and hand them a force loss of over 20. I’m not saying this deck is all that good, but I think if it is played correctly it could do alright. Thanks for reading this and don’t give me a bad rating unless I really deserve it. Please point out any weaknesses you find so that I can make an even better version. Also, please d-mail your friends and get them to rate this deck too. I’d really appriceate it. Thanks again and good luck. '

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