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Taking Control Of The Renegade Planet

    Deck ID: 1139

    Author: Chris "CJ" Young

    Title: Taking Control Of The Renegade Planet

    Side: Dark

    Date Published: 1999-11-07

    Description:
    Just deploy and drain, mate

    Rating:
    3.5

    Cards:

    'STARTING(5)
    Imperial Occupation
    Corulag
    Forest
    Twi'lek Advisor
    Imperial Arrest Order

    LOCATIONS(7)
    Swamp
    Spaceport PO
    Spaceport Street
    Spaceport DB
    Jungle
    Coruscant
    Death Star

    CHARACTERS(20)
    Corulag Ops x9
    Admiral Ozzel
    Officer Evax
    DS-61-2
    DS-61-3
    Lt. Cabbel
    Major Marquand
    Lt. Watts
    Wuher
    Darth Vader, DLOTS
    EPP Vader
    Grand Moff Tarkin

    VEHICLES(6)
    Blizzard 2
    Tempest Scout 1
    Tempest Scout 2
    Tempest Scout 5
    Tempest Scout 6
    Blizzrd Scout 1

    STARSHIPS(4)
    Devastator
    Bossk in Bus
    Dreadnaught x2

    INTERRUPTS(10)
    Twi'lek Advisor x2
    Abyssin Ornament x2
    Ghhhk x2
    Main Course x2
    Imperial Barrier
    Point Man

    EFFECTS(7)
    Resistence
    TBHTP
    Den Of Thieves
    Ability, Ability, Ability
    ABCTTU
    Battle Order
    Secret Plans

    CREATURES(1)
    Bubo

    '

    Strategy: '

    Flip the objective as quickly as possible
    Here is a rundown of the cards in the deck.

    LOCATIONS
    The generic sites are obvious. Coruscant is in
    there as a target for a ABCTTU, as is Death Star.
    Cosuscant is also in there to turn the drain at LS
    Coruscant to ZERO

    CHARACTERS
    Operatives are there obviously to flip the Objective
    and added drains. There is a range of pilots to
    protect the Renegade planet. Vader/Tarkin will help
    you in fighting back. Wuher will take care of A Gift.

    VEHICLES
    At-STs and Blizzard 2 will help you protect the
    Renegade planet.

    STARSHIPS
    Just in there to satisfy Battle Plan and to probe.
    There may also be a possibilty to beatdown with
    these if they spread out too much.

    INTERRUPTS
    Abyssin Ornament will get you the Ops and will
    retreive force in the mid to late game. Twi'leks
    get the necessary effects to counter your opponent.
    ie You need ABCTTU against Ops. Ghhhk will prevent
    beatdown and Main Course cancels Frozen Assets.
    But don't underestimate the Lost bit. Imperial
    Barrier is a good card and Point Man cancels
    Order to Engage.

    EFFECTS
    Ressistance is for numbers. TBHTP can grab the all
    important interrupts, such as It Could Be Worse.
    Den Of Theives cancels drains. Abilityx3 will
    hurt your opponent if they don't use many
    chaaracters or starships. ABCTTU will shut down Ops.
    Battle Order is a solid all round card and Secret
    Plans limits force retreival. Imperial Arrest Order
    prevents the stupid teleportation tactics and
    adds forfeit to the ability 2 Imps.

    CREATURES
    Bubo is just too good to miss.

    I have had this deck for a long time (since the
    release of Endor). In three tournaments, I won
    two of those with this deck and lost by 1 in the
    final in another. So It is a proven deck and I
    know it is strong. Any feedback is appreciated.

    CHEERS

    '

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