Deck ID: 11440
Author: Ivan "ZippyDaJedi" Kanner
Title: DSII Closed Enviroment
Side: Dark
Date Published: 2000-10-30
Description:
Great deck for the DSII closed tourneys. Utilizes scouts with a compliment of scout based effects and interrupts.
Rating:
3.5
Cards:
'DSII Enviroment
[STARTING CARDS]
Endor Operations
Prepared Defenses
Imperial Arrest Order
Mobilization Points
You Cannot Hide Forever
Endor
Endor Bunker
Endor Landing Platform (Docking Bay)
Characters
9x Biker Scout Trooper
1x Captain Sarkli
1x Colonel Davod Jon
1x Corporal Avarik
1x Corporal Drelosyn
1x Corporal Misik
1x Corporal Oberk
1x Lieutenant Grond
1x Sergeant Barich
1x Sergeant Elsek
1x Sergeant Irol
Effects
1x Aratech Corporation
1x Perimeter Patrol
1x Relentless Tracking
Interrupts
1x Don’t Move
1x Freeze
1x Ghhhk
2x High-speed Tactics
1x Hot Pursuit
2x Monnok
1x Pitiful Little Band
3x Sneak Attack
Locations
1x Carida
1x Endor Dark Forest
1x Endor Dense Forest
1x Endor Forest Clearing
Starships
1x Dominator
3x Scythe Squadron TIE
1x The Emperor’s Shield
1x The Emperor’s Sword
Vehicles
5x Speeder Bike
Weapons
3x Scout Blaster '
Strategy: '
First off, you’re not going for the flip. This is a straight battle deck. If they don’t battle you, drain away.
If you didn’t get Aratech Corp in your opening hand, dump You Cannot Hide Forever and go get it. Also, if you didn’t get Carida in your opening hand, use Mobilization Points to grab that as well. You should have some Scouts and bikes in your opening hand. In this type of tourney, most (if not all) light side players will be playing RST and have the Rebel Landing Site out. This will give you 6 Force on turn 1. Deploy bikes and scouts to the RLS to nullify their game text. If they come down to battle you, ’react’ with Scout Blasters, and an assortment of Interrupts. Game should be over in about 2-3 turns.
Card specifics
Avarik on a bike and Elsek - adds 3 to your battle destiny and covers all attrition and battle damage
Dresolyn & Irol - adds a destiny
Misik - adds to Blaster draw; adds to power when with Barich
Oberk - can capture a missing character (tough to do, but possible though)
Grond - Scout chump
Barich - destiny reducer
Relentless Tracking - make ’em lose Force. Nobody is using Honor Of The Jedi in this format
Don’t Move - Trooper variation of Hidden Weapons
Freeze - instant Perimeter Patrol and a semi-You Are Beaten all in one.
High-Speed Tactics - add a destiny
Hot Pursuit - cancel a react
Pitiful Little Band - add a destiny (and if you can capture a spy of ability < 3, sacrifice them at the Bunker and retrieve double their forfeit.
Sneak Attack - pile on the destiny total
This deck has proved quite good for me, going undefeated in DSII closed tourney play. '