DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
DSII Closed Enviroment

    Deck ID: 11440

    Author: Ivan "ZippyDaJedi" Kanner

    Title: DSII Closed Enviroment

    Side: Dark

    Date Published: 2000-10-30

    Description:
    Great deck for the DSII closed tourneys. Utilizes scouts with a compliment of scout based effects and interrupts.

    Rating:
    3.5

    Cards:

    'DSII Enviroment

    [STARTING CARDS]
    Endor Operations
    Prepared Defenses
    Imperial Arrest Order
    Mobilization Points
    You Cannot Hide Forever
    Endor
    Endor Bunker
    Endor Landing Platform (Docking Bay)

    Characters
    9x Biker Scout Trooper
    1x Captain Sarkli
    1x Colonel Davod Jon
    1x Corporal Avarik
    1x Corporal Drelosyn
    1x Corporal Misik
    1x Corporal Oberk
    1x Lieutenant Grond
    1x Sergeant Barich
    1x Sergeant Elsek
    1x Sergeant Irol

    Effects
    1x Aratech Corporation
    1x Perimeter Patrol
    1x Relentless Tracking

    Interrupts
    1x Don’t Move
    1x Freeze
    1x Ghhhk
    2x High-speed Tactics
    1x Hot Pursuit
    2x Monnok
    1x Pitiful Little Band
    3x Sneak Attack

    Locations
    1x Carida
    1x Endor Dark Forest
    1x Endor Dense Forest
    1x Endor Forest Clearing

    Starships
    1x Dominator
    3x Scythe Squadron TIE
    1x The Emperor’s Shield
    1x The Emperor’s Sword

    Vehicles
    5x Speeder Bike

    Weapons
    3x Scout Blaster '

    Strategy: '

    First off, you’re not going for the flip. This is a straight battle deck. If they don’t battle you, drain away.
    If you didn’t get Aratech Corp in your opening hand, dump You Cannot Hide Forever and go get it. Also, if you didn’t get Carida in your opening hand, use Mobilization Points to grab that as well. You should have some Scouts and bikes in your opening hand. In this type of tourney, most (if not all) light side players will be playing RST and have the Rebel Landing Site out. This will give you 6 Force on turn 1. Deploy bikes and scouts to the RLS to nullify their game text. If they come down to battle you, ’react’ with Scout Blasters, and an assortment of Interrupts. Game should be over in about 2-3 turns.

    Card specifics
    Avarik on a bike and Elsek - adds 3 to your battle destiny and covers all attrition and battle damage
    Dresolyn & Irol - adds a destiny
    Misik - adds to Blaster draw; adds to power when with Barich
    Oberk - can capture a missing character (tough to do, but possible though)
    Grond - Scout chump
    Barich - destiny reducer
    Relentless Tracking - make ’em lose Force. Nobody is using Honor Of The Jedi in this format
    Don’t Move - Trooper variation of Hidden Weapons
    Freeze - instant Perimeter Patrol and a semi-You Are Beaten all in one.
    High-Speed Tactics - add a destiny
    Hot Pursuit - cancel a react
    Pitiful Little Band - add a destiny (and if you can capture a spy of ability < 3, sacrifice them at the Bunker and retrieve double their forfeit.
    Sneak Attack - pile on the destiny total

    This deck has proved quite good for me, going undefeated in DSII closed tourney play. '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.