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Jabba’s Twisted World

    Deck ID: 11454

    Author: Graham "Mr Cheese" Neal

    Title: Jabba’s Twisted World

    Side: Dark

    Date Published: 2000-10-30

    Description:
    Kick butt with Hidden Weapons, All wrapped up, and Scum and villeny with more tricks and traps then you can squirt some at

    Rating:
    4.5

    Cards:

    'Starting cards(8)

    Court of the Vile Gangster
    Tatooine Great pit of Carcoon
    JP Audience chamber
    JP Dungeon
    Prepared defenses
    Mobilization points
    All wrapped up
    No bargain

    Locations(5)

    Carida
    Death StarDocking Bay
    Tatooine Docking Bay
    TatooineJabba’s Palace
    Tatooine Cantina

    Characters(22)

    Jabba the Huttx2
    Boba Fett W/ Gunx2
    Jodo Kastx2
    Mara Jadex2
    Dr. Evazanx2
    IGGY w/ Gunx2
    4-Lom w/ Gunx2
    Chall Bekan
    Outer Rim Scout
    Cloud City Engineer
    Gailid
    Dengar w/ Gun
    Ephant Mon
    Boelo
    Djas Puhr

    Weapons (1)

    Mara Jade’s Lightsaber

    Starships (4)
    Bossk in Busx2
    Zuckuss in shipx2

    Effects(6)

    Scum and Villainyx2
    Disarmedx2
    Search and Destroy
    First Strike

    Interupts (13)

    Hidden weaponsx2
    Imperial Barrierx2
    Elis Helrot
    Oo-ta Goo-ta Solo
    Twi’lek Advisor
    Masterful Movex2
    Ghhhkx2

    '

    Strategy: '

    This is the deck that I used at the MN Grand Slam
    It went 3-0 in the Grand Slam and has gone 14-0 in tournament play total.

    ***Please read all of the Match ups and notes before reviewing this deck( Feel free to D-mail me if you have any questions before you rate it)***

    This is a reactive deck that reacts to what your opponent does and counters it with many different tools that make the dark side so munch fun to play. I know at first look ths deck looks like junk, but it is a champ that has won more then any other deck that I played latly. Playing this deck takes alot of tracking and nerves of steel. The cool part is that you can take on a whole squad of Mains and win every time if you play your cards right. One of the other benifits is using all wrapped up to remove all of the stupid desposible mains so that they will not come back and haunt you late in the game.
    Scum and villeiny is a retreving engine from hell.
    It is one of the few dark decks that can boost "good retrival".
    Battles are where this deck shines. With IGGY hidden weapons, dengar,Dr. E, disarmed, and multipal desteny draws this deck never stops bringin the pain and can catch alot of LS players by suprize that can really hurt
    Enough of the babble all of you good players know how good scum decks are and know how they work.


    Deck match-ups

    VS. Profit WHat Autowin. start chall and jabba. pull the CC Engeneer w/ chall and convert their site first turn, battle like a champ and win every time by like high 20’s-low 30’s.

    VS. HB This can be a hard match up depending on the type of HB deck. Drain fast, drop search and destroy, beat the crap out any mains they drop and don’t forget to make them lose to your objective and the extra deploy cost for their mains from No Bargain. You can look for a ship every turn w/ your obj. so drop a ship and probe duing both turns and battle like crazy to retrive mad force. Don’t be affraid to leave you guys alone in the start of the game w/ 2 barriers 2 none shall passes and 2 Ghhhks for back up w/ 2 masterful moves to find them you won’t have to worry very munch about battle damage. The only difference in this is if you play a deck that just use HB for the activation and play Beatdown mains. I have only lost to a hidden base deck once in a pick up game VS Jose Grace(MN grand slam winner) by 12, so if you play smart you should beat HB every time.

    Throneroom/MWYHL beatdown Same as above with a few differences. watch out for frozen assets and heavy SAC with that in mind you will still win.

    EBO/Bargwin Auto-win this deck rips EBO apart like a slutty b*tch nomater what version they play. If you need me to tell you how this deck beats this deck then you should not be playing scum.

    Speeders Same as HD stay inside and drain w/ search and destroy and win. Late game when they are low on force and spred out drop guys and battle. retrive and use dengar to make there speeders hit/ forfit Zero.

    Anyother Deck I can’t think of any other decks right now, but I have not seen anything latly that this deck can’t beat.

    Props go To Jim "Stimmed Jim" Li for showing the true power of scum when I first started playing three yeares ago and Being on of the best scum players I have every seen =)

    Thanks for reading and feel free to ask me any questions before rating

    Once you play scum forever will it dominate your destiny









    '

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