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Court Of The French Gangster

    Deck ID: 11502

    Author: Julien "Dark Padawan" Riviere

    Title: Court Of The French Gangster

    Side: Dark

    Date Published: 2000-11-02

    Description:
    This is a tricky court deck: put an heavy pressure then Beatdown.

    Rating:
    4.5

    Cards:

    'Objective (1)
    Court Of The Vile Gangster/I Shall Enjoy Watching You Die

    Locations (7)
    Death Star II Docking Bay
    Executor Docking Bay
    Jabba’s Palace Audience Chamber
    Jabba’s Palace Dungeon
    Jabba’s Palace Lower Passages
    Tatooine Cantina
    Tatooine Great Pit Of Carkoon

    Characters (18)
    4-LOM With Concussion Rifle x2
    Boba Fett With Blaster Rifle x2
    Boelo
    Chall Bekan
    Cloud City Engineer
    Dr. Evazan x2
    Ephant Mon
    Gailid
    IG-88 With Riot Gun
    Jabba
    Mara Jade, The Emperor’s Hand x2
    Mighty Jabba
    Outer Rim Scout x2

    Creatures (1)
    Sarlacc

    Starships (4)
    Bossk In Hound’s Tooth
    Dengar In Punishing One
    Jabba’s Space Cruiser
    Zuckuss In Mist Hunter

    Interrupts (14)
    Hidden Weapons
    Hutt Smooch
    Imperial Barrier x3
    Masterful Move
    Monnok
    Prepared Defenses (st)
    Projective Telepathy x2
    Set For Stun
    Sniper
    Twi’lek Advisor x2

    Effects (14)
    Disarmed x2
    First Strike
    Hutt Influence
    Oppressive Enforcement (st)
    Presence Of The Force
    Scum And Villainy x2
    Search And Destroy
    Secret Plans
    Security Precautions
    There Is No Try (st)
    There’ll Be Hell To Pay
    You Cannot Hide Forever (st)

    Weapons (1)
    Mara Jade’s Lightsaber '

    Strategy: '

    Some cards should be changed
    Put Bubo instead of Sarlacc
    Power of the hutt instead of hutt smooch
    IG-88 in IG-2000 instead of Jabba’s Cruiser
    Dengar/gun + Djas Puhr instead of the 2 outer rim scout
    Another Mighty Jabba instead of Jabba special edition

    Why I’ve made this deck
    Bring Him and Hunt Down are overplayed and too waited in light side, there are a lot of decks (for example the ”French Main&toys” I’ve posted yet) metagamed for winning against those decks (Fallen Portal, anti SAC, Lost in the Wilderness, etc...). So I wanted anything else. I’ve thought about a Court Deck. You can drain as much as BHBM (saber, Presence of the Force, Gailid) in interior sites (so no Lost in the Wilderness, no Fallen Fortal and no speeder). In this way Hutt Influence is huge your drain can’t be canceled or modified. You have more direct damage (your objective) and retrieval (Scum). And you don’t lose one force per turn.

    Start with There is no Try, Oppressive Enforcement and You Cannot Hide Forever (I don’t play No Bargain and None Shall Pass because I use Mara on the Audience Chamber). Deploy the docking bays for activation and start to put pressure deploy an alien like Migthy Jabba or Mara. You must initiate most of the battles due to First Strike and Scum&Vilainy. Barriers are the key. They give you the time to play tricks like Disarmed or Sniper and deploy more characters. So play agressive. You have a lot of cards which exclude characters the best is Dr Evazan, he is the MAN Combined with Disarmed or weapons he is huge. 4-Lom prevent opponent’s EPP from firing weapons or adding battle destinies (Han...) and cancel big immunities to attrition (Ben or Luke JK). IG-88 and Hidden Weapon capture some characters. Sniper kill someone before battling and Set For Stun makes the same but also in space and in a rogue. So the main strategy is to put pressure with direct damage and drains which can’t be canceled, modified or undercovered (play Sniper or Hutt Smooch on the spies and put Ephant Mon) then to beatdown opponent with a lot of tricks. Of course use Sniper and Set For Stun only if you have tracked. In such cases I never play with the luck

    Each character of this deck is usefull
    -Boba Fett, Mighty Jabba, 4-LOM and IG-88 add battle destinies and have a weapon (for Disarmed, Sniper and Evazan).
    -The other Jabba makes you faster against Space deck and gives high forfeit to Outer Rim Scout who battle in starships.
    -Chall Bekan and Ephant Mon are leader for Mighty Jabba and one pulls off the engineer for converting the lightside AC, the other prevents from undercover spies.
    -Dr. Evazan is just the MAN
    -Gailid and Mara enhance your drains.
    -Boelo cancels a battle destiny. So you can disarmed or kill the characters who have weapons while boelo makes his job you can lose no card in a batlle if you are lucky

    About Sarlac
    The best for this deck is to stay in interior sites (unless against space decks). So Sarlac can clean the Pit if your opponent is hidden here for not losing forces from your objective.
    And if you capture someone and flip, you can bring captives before Sarlac with your droids. Opponent will lose as much forces as the forfeit of the captive eaten (placed out of play...). I don’t play Rancor for fear of Fallen Portal and because Sarlac has a high defense value.

    Against MWYHL
    Start Secret Plan instead of There is no Try. Use Projective Telepathies to cancel Anger Fear Agression or to satisfy Order To Engage. Presence of the Force and Cantina help a lot after Test#1. The pressure is too heavy for him and you can kill his guys without battling (Sniper and Disarmed). Be carefull about Frozen Assets (if the Falcon isn’t yet on the table don’t deploy in space)

    Against Hidden Base X-Wings
    The pressure is also too heavy for him. Don’t deploy in space unless he flips. Use Monnok wisely (to prevent a beatdown) before deploying starships. You can use the Projective Telepathies combo to retrieve and satisfy Order To Engage. If you are sure he doesn’t play odds, break Your insight serves you well to pull off either Search&Destroy or Security Precaution. A good tech is to put Jabba in his cruiser (immune to Cannon and immune to attrition) protected by Security Precaution you can prevent a big drain (Kessel or Coruscant). Deploy Secret Plan before he All Wings Report In in Lost.

    Against Maintoys
    Use the main strategy your tricks will give you a win (specially Set For Stun). Don’t spread before the end a drain for 4 forces at AC (Mara’s Saber, Presence and Gailid) is better than 2 drain of 2.

    Against EBO
    EBO is beaten by BHBM due to his heavy SAC. So here, there are not a lot of such deck (they play HB instead). But if you fear it add Control which will help you a lot if you retrieve it. Use your starships in Hit and Run Battles then retrieve them. Use also your monnok wisely. It is a close game...

    Against Profit
    Start with Mighty Jabba and Chall Bekan (take the Engineer into starting hand). Converts AC and deploy Boba. It can’t release Han so it can make you lose cards only in battle. If he comes apply the beatdown. Try to capture Luke or Ben and deploy Secret plan for being safe.

    Against Agents in The Court
    Ignore the exterior sites for fear of Sandwhirl. You drain much than him at interior sites and you can retrieve with the Projective Telepathies combo then come back in the interior. Don’t forget that Outer Rim Scout adds 2 to search party... It will be a close game, be faster.

    Good Luck

    Julien ”Dark Padawan” Riviere '

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