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my ebo

    Deck ID: 11517

    Author: Zach "spirajira" Cute

    Title: my ebo

    Side: Light

    Date Published: 2000-11-02

    Description:
    its an ebo

    Rating:
    4.0

    Cards:

    'starting(4)
    the signal
    a new secret base
    hmain power generators
    hnorth ridge

    locations(8)
    rendezvous point
    hdocking bay
    hwar room
    hcorridor
    hoth
    mon calamari
    chandrilla
    tibrin

    characters(13)
    general calrisian
    general dodonna
    colonel feyn gospic x2
    epp obi x2
    epp leia
    epp han
    commander luke skywalker
    zev senesca
    derek ’hobbie’ klivian
    niem numb
    commander wedge antilles

    starships(16)
    x-wing x10
    defiance
    liberty
    independence
    home one
    gold squad 1 x2

    interrupts(8)
    all wings report in x2
    organized attack x2
    the signal x4

    effects(11)
    echo base garrison
    echo base operations
    rebel planners
    incom corporation
    goo nee tay
    ice storm
    bacta tank
    mantellian savrip
    rebel fleet
    docking and repair facilities
    strike planning
    '

    Strategy: '

    **************update*****************
    i am going to put a lsjk for a gold squad 1 in this to help agasint a BHBM and possibly a hunt down. also, i am going to put in a do or do not and wise advice for D&R facilities and goo nee tay. and if you want to put in a little more sac protection, i think it might not be a bad idea, mabey for a few starships.
    ************end update**************
    card by card

    ice stormto make sure they think twice before comin down to my territory

    goo nee tayto slow them down with higher deploy

    strike planningto get my generals out

    a new secret baseto play a succesful ebo

    echo base garrisonto get the people out nessecary for ebo

    general calrissianto give me power and forfeit in space

    echo base operationsto give me drain +2, power +3, and cheaper deploy in space

    general dodonnawhen at same sight as rebel planners doubles it

    commander wedge, commander luke, hobbie, and zevi can pull them with garrison, and they are good in both land and space

    tibrincan exchange three uneeded hand cards for a needed card in lost pile

    chandrillafor extra activation

    mon calamarifor cheaper deploy of mon cals

    hothpower +1 on hoth for every starship there

    main power generatorsto deploy a new secret base and ebo on

    north ridgeneed to deploy it with main power generators

    corridor, docking bay, and war roombest three of the required hoth sites

    colonel feyn gospicmakes rebel planners apply to every system, and immune to alter

    organized attackto give my x wings a power bosst and full imunity to attrician in a battle, or to draw 3 x-wings

    the signalto get out my effects

    all wings report into retrieve some force

    mantellian savripto lose unneded cards from hand in place of needed cards on table for battle damage

    docking and repair facilitiesto bring back my needed starships

    incom corporationto give my x-wings a power boost and ability 2

    rebel fleetto stop some of their drains

    rebel plannerswhen teemed with dodonna and feyn, gives every ship everywere a power +2

    x-wingbest starfighter

    han with blastergood on falcon and in space

    home onegreatcapital, draws by itself and very powerful

    liberty, defiance, independencegreat caps

    rendezvous pointvery cheap deploy

    leia with gungreat in space and on land

    obi with stickto gaurd hoth or deploy to their sites

    niem numbto fly falcon or mon cal

    bacta tankto bring back my lost pilots

    gold squad 1great starfighter, especially with a han and gen cal piloting, and leia with gun and neim numb back playing hologameboard(cap han is best for this, but epp han is more versitile for this deck)

    stategy

    the basic strategy of this deck and every ebo deck is simple, get your space up and balanced fast and drain their pants off; and this is how you do it.
    turn 1take echo base garrison and the war room and deploy them, and drop all your land characters to the 4th marker to make sure they dont think about getting prominence on hoth early. if you got a signal, i generally take out effects in this order
    1.rebel fleet
    2.incom corp
    3.strike planning
    4.rebel planners
    5.bacta tank
    the reason i take those out are
    rebel fleetto stop their early drains befor you get all set up
    incom corpto get your xwings drawing destiny’s before you can get your fleets out, and to give them a power boost
    strike planningto pull dodonna and gen cal; dodonna to double rebel planners, and cal to pilot the falcon or a mon cal
    rebel plannersby this time you should have a gospic and you will have the dodonna with strike planning, if you get them earlier, take this effect erlier. this is a key card for your dominence in space.
    bacta tankso you can forfeit your pilots for battle damage, and bring them right back.
    after those, the effects really depend on how the game goes, if they keep tryin to come to hoth, bring out ice storm, if you keep losing your ships, take D&R facilities, or if you are experiencing a lot of battles, take out your matelian savrip to reduce your losses, if they have a lot of land, take goo nee tay to slow them down a lot.
    after turn 1, take your character with garrison, take out your other two hoth sites. next turn, take out your character, and take out ebo, and then finally, start taking out your systems, and by that time, you should have plenty of starships to have a fleet up fast. once you get all your systems up and your fleet balanced out over them, your drains will be pretty steady and secure. any other advice i can give to you would be mabey thinking of getting a semi super falcon up, which is gen cal and epp han piloting, and miem numb and epp lei sitting in the back seat, you will only get 3 destinies out of that, where as the ”real super falcon with cappy instead of epp han will give you four, i just chose epp because he is more versitile and can be used on land too.

    matchups

    BHBMi would prob just give him luke, just keep your forces extra concentrated in space so they dont win many battles if any so they cant turn him.

    hunt down i didnt even bother putting honor of a jedi in this deck for this matchup, because every decent hunt down is running no escape, so it would be a waste of a card. so in hunt down, put all your epps to their 1/1 docking bays to take away their battlegrounds to make sure they are losing for visage as well. try to give them the biggest drain and beatdown in space possible to make them lose their key cards.

    ral ops is dead, i dont know hardly anyone who plays it anyomre, so i wont go into that.

    sycfa ties get your draining up as fricken fast as possible to make them lose their key cards, but i would try to stay concentrated at your sites so they dont capitolize on your small band of x-wings out force draining, but that is just me, it is up to you on that one.

    as for the new jp sealed obj, i have never seen it in action and dont know how it works, so i can comment on that. if there are any other matchups i didnt metion that you like to know abour d-mail me. thanks for looking,
    spirajira
    '

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