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Scummy court of Retrival

    Deck ID: 11538

    Author: John "jpvz" Veasey

    Title: Scummy court of Retrival

    Side: Dark

    Date Published: 2000-11-03

    Description:
    Good old court deck. Hit’em hard and fast for a 4 force swing every time. Perhaps not as good as Mr. Lewis’s version but fun and strong.

    Rating:
    4.0

    Cards:

    'Locations
    Death Star
    Coruscant
    Endor
    Kashyyyk
    Jabba’s Palace Audience Chamber
    Jabba’s Palace Dungeon
    Tatooine Cantina
    Tatooine Great Pit Of Carkoon

    Characters (18)
    Bane Malar
    Boelo
    Brangus Glee
    Chall Bekan
    Cloud City Engineer
    Danz Borin
    Djas Puhr
    Ephant Mon
    J’Quille
    Mara Jade, The Emperor’s Hand
    Myo
    Outer Rim Scout x3
    Salacious Crumb
    4-LOM With Concussion Rifle
    IG-88 With Riot Gun
    U-3PO (Yoo-Threepio)

    Creatures (1)
    Bubo

    Starships (6)
    Bossk In Hound’s Tooth
    Jabba’s Space Cruiser
    Boba Fett In Slave I
    Dengar In Punishing One
    IG-2000
    Zuckuss In Mist Hunter

    Effects (9)
    Battle Order
    Come Here You Big Coward
    First Strike
    Oppressive Enforcement
    Scum And Villainy
    Search And Destroy
    Secret Plans
    Security Precautions
    Lateral Damage

    Interrupts (16)
    Monnok
    Ghhhk
    Prepared Defenses
    Twi’lek Advisor x2
    Dark Maneuvers
    Imperial Barrier x2
    Masterful Move x2
    None Shall Pass x2
    Projective Telepathy x2
    Shocking Revelation
    Shut Him Up Or Shut Him Down

    Weapons (1)
    Mara Jade’s Lightsaber

    Objective
    Court Of The Vile Gangster/I Shall Enjoy Watching You Die
    '

    Strategy: '

    Starting

    Court
    JPAC
    JPD
    TatPit
    Prep D
    Secret Plans
    Strike First
    Oppresive E

    Edit pull an ORS for Jabba the Hutt or Mighty Jabba, your call. I used da Hutt in the pre JPSD days


    This deck has a good blanket to cover ground and space. Recirculating high destiny and multiple battle destinys keep the light side off the table. Direct damage is in ther to punish non interactive decks. Props to Info Brokers’s court deck that gave me the frame for this deck.

    vs HB-get your precautions and S+D out quick. Spread a bit on the ground and combine your forces in space to lay the smack down.

    vs TGIH- let Luke have his site. Make them come to you. If you see Eloms-kill’em. For speeder and X-wings, duck into the AC and Cantina, in space use Dengar to make sure the swarms take a hit.

    vs EBO-let them get set up then knock and then knock em down in space. Once again S+D comes up big.

    I’d like to add some stuff to this deck like ”#’s defense, another Scum, No Escape, a grabber and perhaps Dengar on the ground and IG in space.
    Any suggestions are welcome. '

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