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Yoda’s Three I’s

    Deck ID: 11570

    Author: Jamie "JEEBS" Giberti

    Title: Yoda’s Three I’s

    Side: Light

    Date Published: 2000-11-06

    Description:
    at least Kurt Angle got 1 right, intelligence. MWYHL test 6

    Rating:
    4.5

    Cards:

    'Starting

    Mind What You Have Learned
    Dagobah
    Heading For The Medical Frigate
    Wise Advice
    Battle Plan
    The Way Of Things (6)

    Locations

    Dagobah Bog Clearing
    Dagobah Jungle
    Dagobah Swamp
    Dagobah Training Area
    Dagobah Yoda’s Hut
    Kessel (6)

    Starships

    Millennium Falcon x 2
    Home 1
    Artoo in Red 5 (4)

    Weapons

    Anakin’s Lightsaber
    Intruder Missile (2)

    Jedi Tests

    Great Warrior
    A Jedi’s Strength
    Domain Of Evil
    Size Matters Not
    It is the Future You See
    You Must Confront Vader (6)

    Effects

    Reflection
    Traffic Control
    Bacta Tank
    Uncontrollable Fury
    Honor Of The Jedi
    Ounee Ta
    3 x Anger Fear Aggression (9)

    Interrupts

    4 x It Could Be Worse
    4 x On The Edge
    Gift Of The Mentor
    Transmission Terminated
    The Signal
    Punch It
    Throw Me Another Charge
    Glancing Blow (14)

    Characters

    2 x Yoda
    Daughter Of Skywalker
    Leia With Blaster Rifle
    2 x Luke Skywalker, Jedi Knight
    2 x Obi-Wan with Lightsaber
    Captain Han Solo
    Han With Heavy Blaster Pistol
    Chewbacca
    Tawss Khaa
    Orrimaarko (13) '

    Strategy: '

    NB Take out an On The edge for Cloud City Lower Corridor for an extra battleground, thanks to the people who suggested that

    This is a MWYHL Test 6 deck with serious beatdown and retrieval capabilities.
    Battle Plan slows them right from the off, and The Way of Things speeds up testing a bit,
    plus with Wise Ad and the objective, sense and alter arent going to hurt you much.
    I plan on training Leia, but u can train Luke If You have to. If you have another DOS, u
    may want her in there, but i only have 1. First turn, grab Yodas Hut, and Yoda. Second turn,
    get the training area, Leia, and Test 1. With any luck, you will have passed it by turn 4 at
    the latest, the destiny in this deck is pretty good, lots of 4’s and 5’s. Test as fast as you
    can, insert AFA whenever you get it. Reflection on Leia will help with retrieval. Once you flip,
    having stacked a 6 or 7 (best case scenario Artoo in red5, worst case scenario, a Jedi Luke or a 5)
    The On The Edges are for after flipping, but if you are a good tracking person, do them whenever you want. Remember to take advantage of Test4, the ralops style ability is great. Then just go and hit
    them with mains, who are guaranteed to hit whatever they go for (han + Leia can shoot Vader, sweet)
    If you need 2 battleground grouns for CHYBC, send the mains to one of their locals and get set up at
    kessel, its easy. There is plenty of Anti DS decks Tech in here, glancing blow and TT for Hunt Down.Ounee Ta is great because people will try to play ralops still, plus retrieving the top card is great, especially if its something crucial.Lots of It Could Be Worse for drains etc, its not too big a deal
    if they grab it. Punch It and Gift of The Mentor are for clearing sites with huge attrition.
    Honor IS Still Good because if they are not playing No Escape it still works.

    VS SYFCA Ties

    Probably the worst match up. Ties are fast, so you will have to go as quickly as possible. AFA will help, as will
    ICBW. Once you flip, load up superfalcon and start clearing them out. Lateral Damage Wont Even hurt that much, because
    you will get a 6 or 7 for destiny every time. If they go to ground for whatever reason, clear them out with luke/obi.
    You could actually use Luke in R2inRed5 in you get desperate. Still winable by all means

    VS BHBM

    I would give them luke sharpish so they hurt themselves and Your destiny wont hurt you if they have No Escape. Dont go near them
    if you can help it till after the flip. You are probably safe to go to kessel with superfalcon for drains, AFA will work good as will
    Uncontrollable Fury if they dont have Lord Vader, DLOTS doesnt look quite so good with that on him. If you see an opening, take the
    mains down but be wary. Should Win

    VS Hunt Down

    You should win this most times. Uncy fury again, AFA, ICBW, TT, there isnt that much they can do. They will have to pay for their measly
    drains, so that may slow them down considerably. Go for it if you feel like it, but dont get Obi or Luke Turned, you can do without that.
    The attrition will take out all versions of vader, so hes not safe. if they come to dagobah, go to where they left and drain there with ur
    lightsabers etc.

    VS JPSD Objective

    This is a bit of a tricky 1 too. Not being able to cancel their drains is annoying, so you will have to hope you get a good start. If things start
    getting bad, pile all the mains into 1 battle, but hit and run is best so they cant battle again and retrieve. Once you flip, you should have no
    problem as you will kill left right and center, and retrieve everything (hopefully)

    vs Ralops

    Start Ounee Ta instead of Wise Advice. Go and beat the cr@p out of them. Battle Plan will screw them royally aswell. Park supefalcon at ralltir
    and they will never get rid of you. Not much more i can bout ralops, but watch out for troopers.

    VS Court

    Dont battle until you are ready. Court normally does most of its damage through battles, not draining unless its like galid, emperor plapy overseeing it
    personally etc, so try not to go fast that u make a mistake. Once you flip, usual strategy applies.

    Thanks for Reading

    Jamie Giberti '

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